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Archive for February 13th, 2012

Pre-GDC 2012: PhysX and APEX presentations overview

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NVIDIA has revealed presentations schedule for Game Developers Conference 2012 (GDC 2012), taking place on March 5-9 in San Francisco.

As usually, certain talks will be demonstrating latest advances in PhysX and APEX technologies. Let’s take a look:

March 7th, Booth #1424

3dsMax with MassFX

11:00am - 12:00pm. Chris Murray, Autodesk

Autodesk’s implementation of MassFX within 3dsMax will show you just how easy the workflow is for rigid body dynamics and how versatile to the tool can be. Additionally, Autodesk will be giving a technology preview of some aspects of MassFX currently being experimented with in 3dsMax.

IKinema IK for Combining Physics and Animation in Maya

2:00pm - 3:00pm. Alexandre Pechev, IKinema

IKinema is a production-proven solution for animating with inverse kinematics (IK) in Maya. Come see how we combine IKinema IK with NVIDIA’s PhysX Plugin for Maya to produce animations that can capture a character’s intent and physical simulation at with an improved speed and accuracy over handmade animations. Dressing the character with APEX Clothing can add even more dramatic physical effects and secondary motion to your film or game.

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Written by Zogrim

February 13th, 2012 at 10:35 pm

NVIDIA will demonstrate new GPU PhysX game at PDXLAN?

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NVIDIA and Gearbox are bringing something really special to PDXLAN 19.

Attendees are in for an exclusive treat that will blow your mind!!”

These welcome words can be found on official page of upcoming PDXLAN event.

Rumors are saying, that NVIDIA will demonstrate special PhysX demo of a game from Gearbox Software, running on next-gen “Kepler” GPU.

UPDATE [19.02.2012]: NVIDIA presentation was held on Saturday (18 Feb), at 5 pm.

According to some people, who was participating in the event – NVIDIA was not showing Kepler GPUs.

Intead, there were Tegra 3 presentation, giveaway contests (with T-shirts and even Transformer Prime tablets) and Borderlands 2 demo. But, unfortunately, “no word on PhysX“  support in Borderlands.

Written by Zogrim

February 13th, 2012 at 3:43 pm

Posted in PhysX Games, PhysX Hardware

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