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Archive for July, 2011

PhysX System Software 9.11.0621 has emerged

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Since PhysX SDK was made driverless (SDK 2.8.4 and above) we have thought that PhysX System Software has become a history – latest version, 9.10.0514 was released about 10 month ago.

However, our fellow reader Stefan has provided us today with a link to a new PhysX System Software 9.11.0621, that he has extracted from DELL OEM drivers.

Update: Also, 9.11.0621 PSS is now provided officially with 285.27 GPU Drivers

Update #3: PhysX System Software 9.11.1107

We have not found anything particular new (no new/updated PhysX engine .dlls, only PhysXDevice and cudart* files are dated June 21 2011) in this release and since this driver is not fully offical – we recommend to install and/or use it at your own risk.

Update: Changes & fixed issues in this release

  • Corrects Installer bugs for numerous locales

You can download PhysX System Software 9.11.0621 from our server (26 mb, virustotal report)

Alternative download from

Written by Zogrim

July 29th, 2011 at 7:06 pm

Posted in PhysX Drivers

Tagged with

PhysX SDK available

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Despite the release of the new PhysX 3 engine, NVIDIA still continues to improve 2.x branch of PhysX SDKs – new PhysX SDK has arrived today for PC, Xbox 360 and PS3.


Release Notes:

* Fixed a bug when vertex count is not a multiple of 4 and when NX_CLF_HARD_STRETCH_LIMITATION is enabled.

* SPU code enabled for APEX.

* Fixed SPU raycast bug.

* Other minor bugfixes for APEX.

As always, you can download PhysX SDK via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Written by Zogrim

July 14th, 2011 at 9:57 pm

Posted in PhysX SDK

Tagged with

SOE announces PlanetSide 2 with PhysX support

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Sony Online Entertainment (SOE) has announced today PlanetSide 2, a sequel to previously-popular MMO first person shooter game, PlanetSide.

Update: PlanetSide 2 Closed Beta: PhysX Effects Preview

PlanetSide 2 takes all the groundbreaking features from the original game – massive multiplayer battles, distinctive empires to rally around, and enormous continents to support intense ground and air combat – and adds features that modern gamers have come to expect out of the FPS and MMO genres.

PlanetSide 2 will be based on new next-generation MMO engine, called Forgelight, that will rely on PhysX SDK integration for all in-game physics calculations.

SOE has also partnered with NVIDIA to provide the game’s physics engine, utilizing its PhysX technology to allow art and design environments in PlanetSide 2 to become truly interactive. NVIDIA PhysX technology is considered the world’s most comprehensive physics solution for designing real-time, real-world effects into interactive entertainment titles.

According to our knowledge, there is a high possibility that PlanetSide 2 will feature GPU accelerated PhysX effects.

In addition to PlanetSide, Forgelight technology will also be used in another upcoming MMO project – EverQuest 3.

You can watch PlanetSide 2 trailer here

Written by Zogrim

July 8th, 2011 at 7:38 pm

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