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Archive for March 17th, 2011

PhysX SDK 2.8.4.5 released

with 2 comments

NVIDIA PhysX SDK was updated to version 2.8.4.5

nvidia-physx

Since no updated release notes are avaialble, we assume that only minor bug fixes differs this release from previous one – 2.8.4.4

As always, you can download PhysX SDK 2.8.4.5 via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Written by Zogrim

March 17th, 2011 at 1:26 am

Posted in PhysX SDK

Tagged with

So whats new in 2.60 version of PhysX plug-in for 3ds Max and Maya

with 3 comments

Ongoing (and prolonged) release of NVIDIA APEX framework has not only brought us PhysXLab (authoring tool for APEX Destruction and APEX Particles), but also new versions of PhysX plug-ins for Autodesk 3ds Max, 3ds Max Design and Maya (plug-ins were uploaded just several hours ago).

UPDATE: NVIDIA APEX 1.0 Beta released

Since many developers and VFX artists are waiting for this plug-ins, we decided to provide detailed overview of new features and changes in this versions. New PhysX plug-ins v. 2.60 for 3ds Max and Maya are available for download via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

PhysX plug-in for 3ds Max v. 2.60.0314.1641

[supports 3ds Max (2009, 2010, 2011) and 3ds Max Design (2010, 2011), 32-bit and 64-bit versions]

Update: PhysX plug-in for 3ds Max updated

2.60 version of PhysX plug-ins seems to be used as basis for new MassFX unified dynamics system, included in upcoming 3ds Max 2012, as it resembles same interface and basic feature list. However, 2.60 PhysX plug-in supports APEX Clothing, while MassFX does not.

Lets take a view on new features, in comparison to previous 2.40 version of PhysX plug-in:

Read the rest of this entry »

Written by Zogrim

March 17th, 2011 at 12:08 am

Posted in PhysX Tools

Tagged with , , , , ,

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