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Archive for March 9th, 2011

NVIDIA APEX release is coming close

with 11 comments

It seems that NVIDIA has finally decided to make APEX available for broader audience.

UPDATE: NVIDIA APEX 1.0 Beta released

Main APEX page on Developer Website was updated with following statement

APEX 1.0 beta provides access to APEX Destruction and Clothing. The NVIDIA APEX 1.0 (beta) tools and binary SDK are 100% free and can be used in both commercial and non-commercial projects. APEX is available for immediate download by all registered PhysX developers.

So, APEX Clothing and APEX Destruction modules are about to be released with authoring tools (new 3ds Max/Maya plug-ins and PhysXLab) and APEX runtime SDK (with all docs and tutorials) – this mean that developers will gain the ability to freely integrate APEX into their engines.

According to our sources, APEX 1.0 Beta release will happen this week (despite of quoted text above, it is not yet available).

Update: PhysXLab Beta was released, the rest will follow soon.

Update #2: New PhysX plug-ins for 3ds Max and Maya are released

Written by Zogrim

March 9th, 2011 at 8:09 pm

Posted in PhysX Tools

Tagged with

March UDK released with full NVIDIA APEX support

with one comment

Epic Games has announced March release of Unreal Development Kit (UDK), free version of Unreal Engine 3.

March UDK includes all DX11 features, that were presented in Samaritan Demo at GDC 2011.

Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

In addition, UDK is now fully integrated with NVIDIA APEX, high-level scalable framework oriented on creation of complex physical effects, like destructible environment of dynamic character clothing.

NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.

NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments.

However, to take advantage of APEX functionality, authoring tools are needed to be released by NVIDIA. According to our sources, this may happen very soon, probably within a week.

Update: APEX 1.0 Beta released

Read the rest of this entry »

Written by Zogrim

March 9th, 2011 at 5:19 pm

Posted in Engines and Wrappers, PhysX Tools

Tagged with ,

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