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Archive for March 8th, 2011

Post-GDC 2011: Interactive clothing in Samaritan Demo using NVIDIA APEX

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Another NVIDIA developer session from GDC 2011 is now available – Realistic and Interactive Clothing in Epic Games “Samaritan” Demo Using NVIDIA APEX (in .pdf format).

Update: recorded session is now available at GDC Vault. Content of this post was updated accordingly.

New interesting technic was presented during presentation – highly detalized graphical mesh with many details (pockets, clasps, etc) was attached to a simplified uniformly tesselated mesh called “Drive Mesh“, that was used for APEX Clothing simulation. In this case, clothing with very complex geometry (like on the Samaritan character above) can be easily authored and simulated with high performance.

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Written by Zogrim

March 8th, 2011 at 6:48 pm

Posted in PhysX Tools

Tagged with , ,

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