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Archive for March 3rd, 2011

GDC 2011: 3ds Max 2012 including nRigids with Nvidia PhysX presentation

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NVIDIA has published several Game Technology Theater feature talks, which took place at NVIDIA GDC Booth yesterday, March 2.

This particular one, called “3ds Max 2012 including nRigids with Nvidia PhysX” and presented by Shawn Hendriks from Autodesk, mostly contains general overview of 3ds Max 2012 features (despite of the title), but also provides some information on new mRigids rigid body dynamics system (starting 39:53).

You can view recorded “3ds Max 2012 including nRigids with Nvidia PhysX” presentation here

Written by Zogrim

March 3rd, 2011 at 10:35 pm

WeeklyTube Issue 47: PhysX video overview

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NVIDIA technical demo by VirtexRealtime

Real-time graphics demo called “Crank”, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.

Easy Destructible Wall – Example by AquaGeneral

Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.

Read the rest of this entry »

Written by Zogrim

March 3rd, 2011 at 1:10 pm

Posted in WeeklyTube

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