Archive for July 1st, 2010
PhysX powered Carmageddon XNA remake
Indie developers community can always bring nice surprises.
In this particular case, Jeff Wellington is making remake of classic Carmageddon 1 using XNA and PhysX SDK – alone, and has reached pretty remarkable results, as you may see from following video:
Core features like deformation and repair systems, opponent’s AI, paticle effects, nice tuned car physics are already implemented.
You can watch over Carmageddon XNA remake development process on Jeff’s blog – 1am Studios.









