Archive for April, 2010
Pretty decent article emerges on TweakTown recently – it contains benchmarks of monstrous Hybrid PhysX system with Sapphire HD 5970 TOXIC card for graphics and GIGABYTE GeForce GTX 480 for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.
Update: Another article from TweakTown. HD 5970 and HD 5870 with GTX 465, GTX 285 and GTX 260 as PhysX cards.
Hardly many people can afford such system, but at least, it is interesting read.
Now, new and enhanced MKZ Benchmark version 2.2, specially developed for Fermi GPUs launch in China, is available.
Compared to previous version, graphics is looking much nicer, game physics (destructible rigid body objects, particles, tearable cloth) is looking more solid and accurate.
SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios
Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).
GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese
Demonstration of working Hybrid PhysX system with applied GenL mod 1.03
New benchmark for chinese MMORPG JX3 (Jianxia 3 – we’ve wrote about GPU PhysX support previously) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent NGF 2010 event.
Benchmark includes two sequences – first one, Lighting & PhysX benchmark.
GenL has finally updated Hybrid PhysX mod to version 1.03 – this release supports 197.xx GPU drivers and lastest 09.10.0222 PhysX System Software.
UPDATE: New Hybrid PhysX Mod 1.04ff available. For 257.21 and newer GeForce drivers.
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.
- intended only for WDDM 1.1 OS (Windows 7) and NT5 WDM OS (Windows XP/2003).
- only for multi-vendor multi-GPU configurations.
1.03 – 21/04/2010:
- added support for fixing a timebomb, introduced in 196.75 and 197.xx drivers (gravity reverse + overall slowdown after a few seconds of PhysX processing)
- mod will now attempt to patch PhysX System Software files (helps to eliminate desktop extension requirement on Windows 7)
- mod will now disable “nvsvc” service autostart (helps to fix problems with fake displays)
- improved patching process (no more need to reboot in Safe Mode or terminate any process)
- improved patching logic (mod will no more try to patch non-existent files)
- improved accuracy of some patterns to avoid unnecessary patching
You can download Hybrid PhysX Mod 1.03 from our server (not available, use NGOHQ instead) *
Q: Is there a virus/trojan/malware inside? My security software thinks so.
A: Your security software can make mistakes and thus is unreliable, just like any other security software. There are no such thing here.
Update #2: 257.21 WHQL GeForce Driver and 9.10.0223 PhysX System Software are not working with 1.03 mod.
No need to use Hybrid PhysX mod with BETA 257.15 GeForce Driver.
Use commentaries to this article or thread at NGOHQ forums to report errors/positive results.
* PhysXinfo is not responcible for any harm this file can cause to your system. Use it for your own risk.
BSG Viper Test in Unity3d/PhysX by imjinc2k
Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan
Nice and clean destruction sim using RayFire Tool and PhysX solver.
Recent news coming from NGOHQ website with statement “performance on non-Cuda cards got dropped even further (from 20 fps to 5 fps [Mirror's Edge]) in the recent PhysX software” have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.
Update: From NGOHQ:
After deeper investigation, this issue has identified as a rare overflow bug. Looks like Nvidia PhysX System Software 9.10.0222 doesn’t cripple performance, but I’ll run more tests just to be sure
In following article we are comparing both GPU and CPU performance of PhysX effects, using most recent PhysX System Software 9.10.0222 (blamed for “ruining game experience”), previous 9.10.0129 version and several games – Mirror’s Edge 1.01 and Cryostasis Tech Demo.
System: C2Q 9400 @2.66 GHz CPU, GTX 275 GPU, 4GB RAM, Windows 7 Professional x64
Standart “Flight Fly By” sequence was used (can be activated by “- FlybyFlight” parameter), in-game setting; 1680×1050, all high, 4xAA. Framerate measured by FRAPS 3.0.1.
Interesting research project, called pCubee – five-paneled LCD cube that gives users the appearance that virtual objects are inside and product of two years of work by students at the University of British Columbia – has drawn our attention recently. Why ? Because software part of pCubee is based on Open Scene Graph and PhysX SDK.
As you may see, pCubee can handle not only simple rigid bodies collisions, but also more complicated objects, like softbodies (1:20 – 1:27) and particle systems.
Gonna be interesting to see if this project will evolve from concept to something more consistent, like game console or other consumer entertainment product.
ZombieDriver Slaughter Trailer by ZombieDrivergame
Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre – PhysX SDK wrapper for Ogre 3D engine
New KActor\Physx Building by DigitalDemolition
Destructible buildings in UDK. Better and better with every iteration.