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Archive for April, 2010

Hybrid PhysX: HD 5970 plus GTX 480 System benchmarks

with 8 comments

Pretty decent article emerges on TweakTown recently – it contains benchmarks of monstrous Hybrid PhysX system with Sapphire HD 5970 TOXIC card for graphics and GIGABYTE GeForce GTX 480 for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.

Update: Another article from TweakTown. HD 5970 and HD 5870 with GTX 465, GTX 285 and GTX 260 as PhysX cards.

Hardly many people can afford such system, but at least, it is interesting read.

Written by Zogrim

April 30th, 2010 at 2:22 pm

MKZ GPU PhysX Benchmark version 2.2

with 16 comments

Our readers may remember Metal Knight Zero Online (MKZ – chinese online-FPS title by Object Software) benchmark, released in mid 2008 as part of GeForce PowerPack #1.

Now, new and enhanced MKZ Benchmark version 2.2, specially developed for Fermi GPUs launch in China, is available.

Compared to previous version, graphics is looking much nicer, game physics (destructible rigid body objects, particles, tearable cloth) is looking more solid and accurate.

Read the rest of this entry »

Written by Zogrim

April 28th, 2010 at 7:26 pm

Posted in PhysX Games

Tagged with ,

WeeklyTube Issue 33: PhysX video overview

without comments

SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios

Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).

GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese

Demonstration of working Hybrid PhysX system with applied GenL mod 1.03

Read the rest of this entry »

Written by Zogrim

April 27th, 2010 at 11:08 am

Posted in WeeklyTube

Tagged with , ,

JX3: PhysX and CUDA benchmark

with 10 comments

New benchmark for chinese MMORPG JX3 (Jianxia 3 – we’ve wrote about GPU PhysX support previously) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent NGF 2010 event.

Benchmark includes two sequences – first one, Lighting & PhysX benchmark.

Read the rest of this entry »

Written by Zogrim

April 23rd, 2010 at 4:54 pm

Posted in PhysX Games

Tagged with ,

Hybrid PhysX mod 1.03 available

with 45 comments

GenL has finally updated Hybrid PhysX mod to version 1.03 – this release supports 197.xx GPU drivers and lastest 09.10.0222 PhysX System Software.

UPDATE: New Hybrid PhysX Mod 1.04ff available.  For 257.21 and newer GeForce drivers.

DESCRIPTION:
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.
- intended only for WDDM 1.1 OS (Windows 7) and NT5 WDM OS (Windows XP/2003).
- only for multi-vendor multi-GPU configurations.

VERSION HISTORY:

1.03 – 21/04/2010:
- added support for fixing a timebomb, introduced in 196.75 and 197.xx drivers (gravity reverse + overall slowdown after a few seconds of PhysX processing)
- mod will now attempt to patch PhysX System Software files (helps to eliminate desktop extension requirement on Windows 7)
- mod will now disable “nvsvc” service autostart (helps to fix problems with fake displays)
- improved patching process (no more need to reboot in Safe Mode or terminate any process)
- improved patching logic (mod will no more try to patch non-existent files)
- improved accuracy of some patterns to avoid unnecessary patching

You can download Hybrid PhysX Mod 1.03 from our server (not available, use NGOHQ instead) *

Q: Is there a virus/trojan/malware inside? My security software thinks so.
A: Your security software can make mistakes and thus is unreliable, just like any other security software. There are no such thing here.

Update #2: 257.21 WHQL GeForce Driver and 9.10.0223 PhysX System Software are not working with 1.03 mod.

No need to use Hybrid PhysX mod with BETA 257.15 GeForce Driver.

Update: situation regarding Trojan alert. Aqusations by HardOCP. Responce from NGOHQ.

For download, installation guide and FAQ please refer to NGOHQ or our previous collection of links.

Use commentaries to this article or thread at NGOHQ forums to report errors/positive results.

* PhysXinfo is not responcible for any harm this file can cause to your system. Use it for your own risk.

Written by Zogrim

April 22nd, 2010 at 8:06 am

Posted in Hybrid PhysX

Tagged with , ,

WeeklyTube Issue 32: PhysX video overview

with one comment

BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.

rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Read the rest of this entry »

Written by Zogrim

April 21st, 2010 at 7:17 pm

Posted in WeeklyTube

Tagged with , ,

Nvidia cripples PhysX performance: True or False ?

with 19 comments

Recent news coming from NGOHQ website with statement “performance on non-Cuda cards got dropped even further (from 20 fps to 5 fps [Mirror's Edge]) in the recent PhysX software” have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.

Update: From NGOHQ:

After deeper investigation, this issue has identified as a rare overflow bug. Looks like Nvidia PhysX System Software 9.10.0222 doesn’t cripple performance, but I’ll run more tests just to be sure

In following article we are comparing both GPU and CPU performance of PhysX effects, using most recent PhysX System Software 9.10.0222 (blamed for “ruining game experience”), previous 9.10.0129 version and several games – Mirror’s Edge 1.01 and Cryostasis Tech Demo.

System: C2Q 9400 @2.66 GHz CPU, GTX 275 GPU, 4GB RAM, Windows 7 Professional x64

MIRROR’S EDGE.

Standart “Flight Fly By” sequence was used (can be activated by “- FlybyFlight” parameter), in-game setting; 1680×1050, all high, 4xAA. Framerate measured by FRAPS 3.0.1.

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Written by Zogrim

April 19th, 2010 at 3:07 pm

pCubee: 3D display cube

without comments

Interesting research project, called pCubee – five-paneled LCD cube that gives users the appearance that virtual objects are inside and product of two years of work by students at the University of British Columbia – has drawn our attention recently. Why ? Because software part of pCubee is based on Open Scene Graph and PhysX SDK.

As you may see, pCubee can handle not only simple rigid bodies collisions, but also more complicated objects, like softbodies (1:20 – 1:27) and particle systems.

Gonna be interesting to see if this project will evolve from concept to something more consistent, like game console or other consumer entertainment product.

Written by Zogrim

April 16th, 2010 at 3:17 pm

Posted in Other

Tagged with ,

WeeklyTube Issue 31: PhysX video overview

with 2 comments

ZombieDriver Slaughter Trailer by ZombieDrivergame

Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre – PhysX SDK wrapper for Ogre 3D engine

New KActor\Physx Building by DigitalDemolition

Destructible buildings in UDK. Better and better with every iteration.

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Written by Zogrim

April 13th, 2010 at 11:46 am

Posted in WeeklyTube

Tagged with , , ,

WeeklyTube Issue 30: PhysX video overview

with 8 comments

metro2033 hybrid physx by tripkj

Metro 2033 title running flawlessly on HD 5850 + 8600GT (in PCI-Ex1 slot) Hybrid system with DX 11 and Advanced PhysX on.

Cryostasis TechDemo by arctic933

Cryostasis tech-demo on HD 5850 + 9800GT Hybrid PhysX system.

Read the rest of this entry »

Written by Zogrim

April 5th, 2010 at 1:03 pm

Posted in WeeklyTube

Tagged with , , , ,

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