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Archive for March 20th, 2010

WeeklyTube Issue 28: PhysX video overview

without comments

APEX Clothing 3ds MAX plug-in by NVIDIADeveloper

Physically simulated clothing via PhysX SDK. Authoring process using APEX Clothing module and 3ds Max. From GDC 2010.

APEX Destruction PhysX Lab by NVIDIADeveloper

Destructible environments via PhysX SDK. Authoring process using APEX Destruction Module and PhysX Lab tool. From GDC 2010.

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Written by Zogrim

March 20th, 2010 at 12:05 pm

Posted in WeeklyTube

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Advanced PhysX in Metro 2033

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Metro 2033 was looking as highly considerable title – post-apocalyptic setting, intense focus on atmosphere and storyline, state-of-the-art graphics engine with DX 11 support, and of course, solid implementation of PhysX SDK based physics.

And after finishing it we can say – Metro 2033 is pretty good game for sure. But following the direction of our site, will leave other game aspects to reviewers and focuse on in-game physics implementation, and “Advanced PhysX” mode particularly.

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Written by Zogrim

March 20th, 2010 at 1:04 am

Posted in PhysX Games

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