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Archive for February, 2010

PhysX commands you to dance !

without comments

There are some titles with GPU PhysX support we haven’t mentioned before, due to their specific nature (oriented on Chinese inner market) and, thus, lack of information about them. Now, as we collected enough data, we are ready to present detailed description.

Hot Dance Party from Perfect World is 3D casual style MMO dancing game, with micro-transactions-like business model. Besides dancing, game includes appearance personalization, pet raising and make-up systems.

Title is using in-house engine called “Angelica 3D“, which is augmented with PhysX SDK based cloth simulation support – dancer’s hairs, ribbons, dresses and skirts are simulated as dynamic cloth objects.

Interesting detail – apart from other GPU PhysX games, which are unplayble with extra PhysX effects enabled and without appropriate GPU from Nvidia, this title runs fast enough with all physics calculated on CPU, while presence of Nvidia GPU only boost framerate.

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Written by Zogrim

February 4th, 2010 at 7:32 pm

Posted in PhysX Games

Tagged with , ,

RayFire Tool 1.5 released

with 4 comments

Finally, Vadim Mir has released new version of RayFire Tool, plug-in for advanced destruction simulation.

RayFire 1.5 is now based on 2.0 PhysX plug-in for 3ds Max, which allows  to use PhysX solver for both 32 and 64-bit versions of 3ds Max.

Promo Reel, which gathers all the best RayFire shots, is presented above.

Written by Zogrim

February 4th, 2010 at 12:53 pm

Posted in PhysX Middleware

Tagged with

PhysX SDK downloads: back on-line

with one comment

We are glad to inform you, that after a month of unavailability due to some “server issues”, binary PC version of  PhysX SDK 2.8.3 is available for download via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

You may notice, that SDK version is now (previous one was – these release includes some minor bugfixes, mostly related to console versions.

Written by Zogrim

February 3rd, 2010 at 10:09 pm

Posted in PhysX SDK

Tagged with

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