Archive for February, 2010
PhysX commands you to dance !
There are some titles with GPU PhysX support we haven’t mentioned before, due to their specific nature (oriented on Chinese inner market) and, thus, lack of information about them. Now, as we collected enough data, we are ready to present detailed description.
Hot Dance Party from Perfect World is 3D casual style MMO dancing game, with micro-transactions-like business model. Besides dancing, game includes appearance personalization, pet raising and make-up systems.

Title is using in-house engine called “Angelica 3D“, which is augmented with PhysX SDK based cloth simulation support – dancer’s hairs, ribbons, dresses and skirts are simulated as dynamic cloth objects.
Interesting detail – apart from other GPU PhysX games, which are unplayble with extra PhysX effects enabled and without appropriate GPU from Nvidia, this title runs fast enough with all physics calculated on CPU, while presence of Nvidia GPU only boost framerate.

RayFire Tool 1.5 released

Finally, Vadim Mir has released new version of RayFire Tool, plug-in for advanced destruction simulation.
RayFire 1.5 is now based on 2.0 PhysX plug-in for 3ds Max, which allows to use PhysX solver for both 32 and 64-bit versions of 3ds Max.
Promo Reel, which gathers all the best RayFire shots, is presented above.
PhysX SDK downloads: back on-line
We are glad to inform you, that after a month of unavailability due to some “server issues”, binary PC version of PhysX SDK 2.8.3 is available for download via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.
You may notice, that SDK version is now 2.8.3.21 (previous one was 2.8.3.15) – these release includes some minor bugfixes, mostly related to console versions.












