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Archive for February 6th, 2010

WeeklyTube Issue 23: PhysX video overview

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Metro 2033 – Fear The Future by GordonFreeMANness

Latest trailer from Metro 2033 – title with extensive PhysX support.

Fluid simulation using PhysX implementation of SPH by eyroo

Liquid simulation with 18 000 particles, based on SPH PhysX fluids and OGRE engine.

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Written by Zogrim

February 6th, 2010 at 1:16 pm

EVE Online Incarna will use APEX Clothing

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According to Nvidia GDC 2010 sessions plan, next major add-on for EVE Online, popular sci-fi space MMO game, known as “Incarna” or “Walking on Stations” will use APEX Clothing module for character clothing simulation.

Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX

In this session, we will demonstrate how CCP added physically simulated clothing to their Eve Incarna characters using NVIDIA’s APEX Clothing. We will demonstrate, step by step, the full authoring pipeline, from DCC tools to final integration into the game engine. This session introduces the full NVIDIA APEX suite of artist friendly tools and runtime libraries (Clothing, Destruction, Particles, Turbulence & Vegetation), which significantly speed up creation and inclusion of scalable, dynamic content without a large engineering effort.

Previosly know as “Ambulation”, than “Walking on Stations” and now “Incarna” project is supposed to pare capsuleer pilots out of their ships and put them into stations – for the first time. (currently, players have no ability to control their actual avatars, only space ships)

Update: APEX Clothing and EVE Incarna – first look from GDC 2010.

[18.08.10] Update #2: Carbon technology blog from CCP, and accompanying video.

Written by Zogrim

February 6th, 2010 at 12:50 am

Posted in PhysX Games, PhysX Tools

Tagged with , ,

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