Archive for November, 2009
PhysX Visual Debugger 1.1.8 released
PhysX Visual Debugger, tool that allows you to visualize, debug, and interact with your PhysX SDK based applications, was updated to version 1.1.8. PVD supports the current PhysX SDK release (2.8.3 Version) and all previous versions.

Release notes
1. Support both left-handed and right-handed coordinate systems.
2. Fixed bug: The PVD crashes when a delete object operation is undone.
3. Fixed bug: The camera operations (Zoom to Fit, Center at the Selection, and Track the Selection) are working properly with groups of objects.
4. Fixed bug: The selection now works with cloth and soft bodies.
6. Fixed bug: Scrubbing back would sometimes fail.
You can download PhysX Visual Debugger here
Batman Arkham Asylum comparison PhysX screenshots pack
We’ve finally (better late than never) uploaded our PhysX comparison screenshots pack for Batman Arkham Asylum. Like screenshots for Darkest of Days title, these are triple-screens, covering differences between High, Normal and Off PhysX in-game settings.

While inequality between High and Off PhysX settings is obvious, High vs Normal difference is not so evident: comparing to High PhysX settings, there is less dynamic smoke and spider webs, ground fog is missing, some cloth banners are unavailable, only like 1/3 amount of leaves is present on Normal PhysX settings.
You can view all screens at Batman Arkham Asylum GPU PhysX info mini-site
or watch our PhysX comparison video












