Archive for August 22nd, 2009
Neutron 3D Engine – PhysX integration video
Video, showcasing PhysX SDK integration into indie Neutron 3D engine was added to YouTube recently
As you may see, implementation includes rigid bodies, joints, tearable cloth and softbodies.
Shadow Harvest – new details
After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008
According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.
System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.
As additional features we can name DX10 support.
Source: PCgameshardware.de
PhysXforQuest updated to 1.0.6
Recently, PhysX SDK wrapper for Quest 3D engine was updated to version 1.0.6.










