Archive for the ‘WeeklyTube’ Category
Metro 2033 PhysX #3 by protowiz
Rigid body and destruction physics in Metro 2033. “Advanced PhysX” option is disabled.
5870 with worlds fastest physX card by KingOfSand100
Hybrid PhysX system including HD 5870 and GTX 470. FluidMark 1.2 test with GPU acceleration enabled and disabled.
UDK – The Physics Dance! by Elude87
New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download here
UDK – Barrel Bonanza mass physics by erikrass
Yet not tired of Mass Physics videos ? here is another one
Off-Road Drive Official Trailer by therealautogaming
New game in off-road series from 1C-Avalon. Previous titles were based on Chrome engine and ODE physics, this one – on Unreal Engine 3 and PhysX SDK.
Can a 6 core CPU run PhysX? by Containforum
Last FluidMark 1.2 running on Phenom II X6 CPU in multi-core PhysX mode.
Esenthel Engine – Destructible Objects using Nvidia PhysX by Esenthel
New feature in Esenthel Engine – destructible objects using pre-fractured mesh. Yet in beta, but looks good already.
UDK Mass physics by Elude87
Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.
Two Worlds 2 E3 2010 Trailer [HD] by machinima
First full-scale trailer of upcoming Two Wolds II RPG tilte. PhysX SDK is responcible for all in-game physics – in this particular video you can notice nifty cloth simulation, applied to player’s cape.
Get to the Max with a Dedicated PhysX Card by evgaonthetube
Nice video from EVGA, promoting GT240 as dedicated PhysX card. Can boost your performance even when main GPU is GTX 480.
Mafia II – Developer Diary Episode 2 by GamerSpawn
New developer diary for highly anticipated Mafia II title. Interesteng detail – judging by in-game scenes (like 1:03-1:09), clothing simulation won’t be GPU PhysX exclusive.
Land Of Ozis by ccPaolo
Blitz 3D and PhysX SDK based arcade indie game, posed by it’s author as sequel to “World of Goo” title. Available for download from here.
Supersonic Sled – The Secrets to Scoring Big by nvidia
Tom Petersen from Nvidia is revealing big scoring secrets from Supersonic sled – DX11 and PhysX tech-demo.
Torque 3D Physics Demo with Nvidia PhysX by berkanuslu
Physics demo based on PhysX SDK and Torque 3D engine.
SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios
Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).
GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese
Demonstration of working Hybrid PhysX system with applied GenL mod 1.03
BSG Viper Test in Unity3d/PhysX by imjinc2k
Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan
Nice and clean destruction sim using RayFire Tool and PhysX solver.
ZombieDriver Slaughter Trailer by ZombieDrivergame
Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre – PhysX SDK wrapper for Ogre 3D engine
New KActor\Physx Building by DigitalDemolition
Destructible buildings in UDK. Better and better with every iteration.