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	<title>PhysXInfo.com - PhysX News &#187; WeeklyTube</title>
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	<link>http://physxinfo.com/news</link>
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		<title>WeeklyTube Issue 40: PhysX video overview</title>
		<link>http://physxinfo.com/news/3443/weeklytube-issue-40-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3443/weeklytube-issue-40-physx-video-overview/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 08:55:04 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3443</guid>
		<description><![CDATA[
Metro 2033 PhysX #3 by protowiz

Rigid body and destruction physics in Metro 2033. &#8220;Advanced PhysX&#8221; option is disabled.
5870 with worlds fastest physX card by KingOfSand100

Hybrid PhysX system including HD 5870 and GTX 470. FluidMark 1.2 test with GPU acceleration enabled and disabled.

Game Engine &#8211; Rag doll fall through stairs by 0Camus0

Ragdoll character falling from almost [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Metro 2033 PhysX #3</strong> by <a id="watch-username" href="http://www.youtube.com/user/protowiz">protowiz</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/A00RHzmfkcc&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/A00RHzmfkcc&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Rigid body and destruction physics in Metro 2033. &#8220;Advanced PhysX&#8221; option is disabled.</p>
<p style="text-align: justify;"><strong>5870 with worlds fastest physX card</strong> by <a id="watch-username" href="http://www.youtube.com/user/KingOfSand100">KingOfSand100</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HBQxQBeBB9A&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HBQxQBeBB9A&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Hybrid PhysX system including HD 5870 and GTX 470. FluidMark 1.2 test with GPU acceleration enabled and disabled.</p>
<p><span id="more-3443"></span></p>
<p style="text-align: justify;"><strong>Game Engine &#8211; Rag doll fall through stairs</strong> by <a id="watch-username" href="http://www.youtube.com/user/0Camus0">0Camus0</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BJElbvX_-E0&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/BJElbvX_-E0&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Ragdoll character falling from almost infinite staircase.</p>
<p style="text-align: justify;"><strong>Physx cloth /particles</strong> by <a id="watch-username" href="http://www.youtube.com/user/stodal1">stodal1</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ja_fGd2gwfM&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ja_fGd2gwfM&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some hardware accelerated physics effects from Mirror&#8217;s Edge. Even today this title is showing most extensive usage of cloth feature, compared to other GPU PhysX games.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3443/weeklytube-issue-40-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 39: PhysX video overview</title>
		<link>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:22:29 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3324</guid>
		<description><![CDATA[
UDK &#8211; The Physics Dance! by Elude87

New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download here
UDK &#8211; Barrel Bonanza mass physics by erikrass

Yet not tired of Mass Physics videos ? here is another one  

SphereNightmare by TakarashyGX

&#8220;Ballance&#8221; style game, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>UDK &#8211; The Physics Dance!</strong> by <a id="watch-username" href="http://www.youtube.com/user/Elude87">Elude87</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W_ZDNTIJAF4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/W_ZDNTIJAF4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download <a href="http://forums.epicgames.com/showthread.php?t=735129" target="_blank">here</a></p>
<p style="text-align: justify;"><strong>UDK &#8211; Barrel Bonanza mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/erikrass">erikrass</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_G8mjt18dLA&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_G8mjt18dLA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Yet not tired of Mass Physics videos ? here is another one <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span id="more-3324"></span></p>
<p style="text-align: justify;"><strong>SphereNightmare</strong> by <a id="watch-username" href="http://www.youtube.com/user/TakarashyGX">TakarashyGX</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jYWLYbvtl8I&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/jYWLYbvtl8I&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">&#8220;Ballance&#8221; style game, developed by two people on OpenGL and PhysX SDK.</p>
<p style="text-align: justify;"><strong>PhysX in TV3D 6.5</strong> by <a id="watch-username" href="http://www.youtube.com/user/toasterthegamer">toasterthegamer</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3PMfYuH27lk&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/3PMfYuH27lk&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX simulation in Truevision 6.5 engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 38: PhysX video overview</title>
		<link>http://physxinfo.com/news/3256/weeklytube-issue-38-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3256/weeklytube-issue-38-physx-video-overview/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 15:19:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Fluidmark]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3256</guid>
		<description><![CDATA[
Off-Road Drive Official Trailer by therealautogaming

New game in off-road series from 1C-Avalon. Previous titles were based on Chrome engine and ODE physics, this one &#8211; on Unreal Engine 3 and PhysX SDK.
Can a 6 core CPU run PhysX? by Containforum

Last FluidMark 1.2 running on Phenom II X6 CPU in multi-core PhysX mode.

UDK &#8211; 50,000 barrels [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Off-Road Drive Official Trailer</strong> by <a id="watch-username" href="http://www.youtube.com/user/therealautogaming">therealautogaming</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r_SlKLNSFgQ&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/r_SlKLNSFgQ&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New game in off-road series from 1C-Avalon. Previous titles were based on Chrome engine and ODE physics, this one &#8211; on Unreal Engine 3 and PhysX SDK.</p>
<p style="text-align: justify;"><strong>Can a 6 core CPU run PhysX?</strong> by <a id="watch-username" href="http://www.youtube.com/user/Containforum">Containforum</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/z7JdwRcWCr4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/z7JdwRcWCr4&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Last FluidMark 1.2 running on Phenom II X6 CPU in multi-core PhysX mode.</p>
<p><span id="more-3256"></span></p>
<p style="text-align: justify;"><strong>UDK &#8211; 50,000 barrels mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/erikrass">erikrass</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Vjbpv0TjVis&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Vjbpv0TjVis&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Mass physics simulation in UDK &#8211; now even more massive !</p>
<p style="text-align: justify;"><strong>Supersonic Sled-FAIL LMAO!</strong> by <a id="watch-username" href="http://www.youtube.com/user/joytech23">joytech23</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/UpPnQenNiwA&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/UpPnQenNiwA&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">One unfortunate ride in Supersonic Sled techdemo.</p>
<p style="text-align: justify;"><strong>PhysX destruction</strong> by <a id="watch-username" href="http://www.youtube.com/user/bubisi">bubisi</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dBL1DEU6H98&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/dBL1DEU6H98&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Simple dynamic destruction, based on PhysX SDK.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3256/weeklytube-issue-38-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 37: PhysX video overview</title>
		<link>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 17:22:11 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Esenthel]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3170</guid>
		<description><![CDATA[
Esenthel Engine &#8211; Destructible Objects using Nvidia PhysX by Esenthel

New feature in Esenthel Engine &#8211; destructible objects using pre-fractured mesh. Yet in beta, but looks good already.
UDK Mass physics by Elude87

Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Esenthel Engine &#8211; Destructible Objects using Nvidia PhysX</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/Esenthel">Esenthel</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h1_rw6A7i6U&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/h1_rw6A7i6U&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New feature in <a href="http://www.esenthel.com/" target="_blank">Esenthel Engine</a> &#8211; destructible objects using pre-fractured mesh. Yet in beta, but looks good already.</p>
<p style="text-align: justify;"><strong>UDK Mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/Elude87">Elude87</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/B7_rPDwSKe8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/B7_rPDwSKe8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Remember Crysis <a href="http://www.youtube.com/watch?v=VaHS-y_mapQ" target="_blank">Mass Physics</a> videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.</p>
<p><span id="more-3170"></span></p>
<p style="text-align: justify;"><strong>Mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/DMHaZz">DMHaZz</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xYZ7C9RRzPI&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/xYZ7C9RRzPI&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">And another massive physics experiment in UDK. What to say, looks impressive <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Demolition Company &#8211; Sprengmeister</strong> by <a id="watch-username" href="http://www.youtube.com/user/huiga936">huiga936</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mPLXzsVuoD0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/mPLXzsVuoD0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">User made video, showcasing real-time destruction physics in recently released game called &#8220;Demolition Company&#8221;.  Destruction system is using pre-fractured rigid body fragments coupled together with breakable joints.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 36: PhysX video overview</title>
		<link>http://physxinfo.com/news/3142/weeklytube-issue-36-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3142/weeklytube-issue-36-physx-video-overview/#comments</comments>
		<pubDate>Thu, 27 May 2010 15:52:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[EVGA]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3142</guid>
		<description><![CDATA[
Two Worlds 2 E3 2010 Trailer [HD] by machinima

First full-scale trailer of upcoming Two Wolds II RPG tilte. PhysX SDK is responcible for all in-game physics &#8211; in this particular video you can notice nifty cloth simulation, applied to player&#8217;s cape.
Get to the Max with a Dedicated PhysX Card by evgaonthetube

Nice video from EVGA, promoting [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Two Worlds 2 E3 2010 Trailer [HD]</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/machinima">machinima</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/YPc323rcuSA&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/YPc323rcuSA&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">First full-scale trailer of upcoming Two Wolds II RPG tilte. PhysX SDK is responcible for all in-game physics &#8211; in this particular video you can notice nifty cloth simulation, applied to player&#8217;s cape.</p>
<p style="text-align: justify;"><strong>Get to the Max with a Dedicated PhysX Card</strong> by <a id="watch-username" href="http://www.youtube.com/user/evgaonthetube">evgaonthetube</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gzdYv-8Oc0o&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/gzdYv-8Oc0o&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice video from EVGA, promoting GT240 as dedicated PhysX card. Can boost your performance even when main GPU is GTX 480.</p>
<p><span id="more-3142"></span></p>
<p style="text-align: justify;"><strong>OpenGL with NVIDIA PhysX 2.avi</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/kika880525">kika880525</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vQqcel5DoTk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/vQqcel5DoTk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Simple OpenGL application linked with PhysX SDK. PhysX beginners &#8211; your chance to write down all the code <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Sacred 2 Fallen Angel: Ice and Blood</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/vancecwtan">vancecwtan</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3aeDFYHinXo&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/3aeDFYHinXo&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Short, but also effective demonstration of particle effects in Sacred 2 &#8211; undeservedly forgotten GPU PhysX title.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3142/weeklytube-issue-36-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 35: PhysX video overview</title>
		<link>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/#comments</comments>
		<pubDate>Thu, 13 May 2010 19:19:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2941</guid>
		<description><![CDATA[
Mafia II &#8211; Developer Diary Episode 2 by GamerSpawn

New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be GPU PhysX exclusive.
Land Of Ozis by ccPaolo

Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II &#8211; Developer Diary Episode 2</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/GamerSpawn">GamerSpawn</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be <a href="http://physxinfo.com/news/2514/mafia-ii-first-physx-trailer/" target="_blank">GPU PhysX</a> exclusive.</p>
<p style="text-align: justify;"><strong>Land Of Ozis</strong> by <a id="watch-username" href="http://www.youtube.com/user/ccPaolo">ccPaolo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; title. Available for download from <a href="http://www.tecno-base.com/LoO/LandOfOzis.php" target="_blank">here</a>.</p>
<p><span id="more-2941"></span></p>
<p style="text-align: justify;"><strong>Test Particle Flow Tools Box 2</strong> by <a id="watch-username" href="http://www.youtube.com/user/c0mpal">c0mpal</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Deformable objects simulation with Orbaz PFlow Tools Box #2 plug-in, using PhysX glue.</p>
<p style="text-align: justify;"><strong>Magic Button</strong> by <a id="watch-username" href="http://www.youtube.com/user/maxanimation">maxanimation</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Massive rigid body physics simulation in 3ds Max using Rayfire Tool.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 34: PhysX video overview</title>
		<link>http://physxinfo.com/news/2896/weeklytube-issue-34-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2896/weeklytube-issue-34-physx-video-overview/#comments</comments>
		<pubDate>Wed, 05 May 2010 17:46:24 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2896</guid>
		<description><![CDATA[
Supersonic Sled &#8211; The Secrets to Scoring Big by nvidia

Tom Petersen from Nvidia is revealing big scoring secrets from Supersonic sled &#8211; DX11 and PhysX tech-demo.
Torque 3D Physics Demo with Nvidia PhysX by berkanuslu

Physics demo based on PhysX SDK and Torque 3D engine.

The Simulation System of Glove Puppet by yellowmindtw

Cloth simulation of glove pupper using [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Supersonic Sled &#8211; The Secrets to Scoring Big</strong> by <a id="watch-username" href="http://www.youtube.com/user/nvidia">nvidia</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5tL0ukQPsA0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5tL0ukQPsA0&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Tom Petersen from Nvidia is revealing big scoring secrets from Supersonic sled &#8211; DX11 and PhysX tech-demo.</p>
<p style="text-align: justify;"><strong>Torque 3D Physics Demo with Nvidia PhysX</strong> by <a id="watch-username" href="http://www.youtube.com/user/berkanuslu">berkanuslu</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tui2ps2EMZY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/tui2ps2EMZY&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Physics demo based on PhysX SDK and <a href="http://www.torquepowered.com/products/torque-3d" target="_blank">Torque 3D</a> engine.</p>
<p><span id="more-2896"></span></p>
<p style="text-align: justify;"><strong>The Simulation System of Glove Puppet</strong> by <a id="watch-username" href="http://www.youtube.com/user/yellowmindtw">yellowmindtw</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qOv2Zu-XRXM&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/qOv2Zu-XRXM&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Cloth simulation of glove pupper using rigid body skeleton.</p>
<p style="text-align: justify;"><strong>Ragdoll release</strong> by <a id="watch-username" href="http://www.youtube.com/user/subgravitation">subgravitation</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZBJpyTucOp0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/ZBJpyTucOp0&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX based ragdolls in Ogre 3D engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2896/weeklytube-issue-34-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 33: PhysX video overview</title>
		<link>http://physxinfo.com/news/2837/weeklytube-issue-33-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2837/weeklytube-issue-33-physx-video-overview/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 08:08:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Shadow Harvest]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2837</guid>
		<description><![CDATA[
SHADOW HARVEST &#8211; Official Work in Progress Trailer by BlackLionStudios

Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).
GenL&#8217;s Hybrid PhysX Mod 1.03 Part 2 by KilerChese

Demonstration of working Hybrid PhysX system with applied GenL mod 1.03

JX3 PhysX-Benchmark ATI 5870 +8800gt by derguru187

Latest JX3 PhysX &#38; CUDA benchmark on Hybrid [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>SHADOW HARVEST &#8211; Official Work in Progress Trailer</strong> by <a id="watch-username" href="http://www.youtube.com/user/BlackLionStudios">BlackLionStudios</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wZ1u4ZMRdXc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/wZ1u4ZMRdXc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).</p>
<p style="text-align: justify;"><strong>GenL&#8217;s Hybrid PhysX Mod 1.03 Part 2</strong> by <a id="watch-username" href="http://www.youtube.com/user/KilerChese">KilerChese</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3ucnR6TVbpo&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/3ucnR6TVbpo&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Demonstration of working Hybrid PhysX system with applied <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">GenL mod 1.03</a></p>
<p><span id="more-2837"></span></p>
<p style="text-align: justify;"><strong>JX3 PhysX-Benchmark ATI 5870 +8800gt</strong> by <a id="watch-username" href="http://www.youtube.com/user/derguru187">derguru187</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RZoeUhij5H8&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/RZoeUhij5H8&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Latest <a href="http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/" target="_blank">JX3 PhysX &amp; CUDA benchmark</a> on Hybrid system with HD5870 and 8800GT.</p>
<p style="text-align: justify;"><strong>CF_Revolution_Trailer</strong> by <a id="watch-username" href="http://www.youtube.com/user/ImmersionGames">ImmersionGames</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/P9IY2wKymn8&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/P9IY2wKymn8&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">First jaw-dropping trailer from Cellfactor: Revolution, Ageia PPU killer-ap. Sadly, it has less to do with reality.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 32: PhysX video overview</title>
		<link>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 16:17:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[RayFire]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2775</guid>
		<description><![CDATA[
BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Cellfactor Revolution PhysX Demonstration by MCFiete

Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>BSG Viper Test in Unity3d/PhysX</strong> by <a id="watch-username" href="http://www.youtube.com/user/imjinc2k">imjinc2k</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.</p>
<p style="text-align: justify;"><strong>rayfire tool </strong>by <a id="watch-username" href="http://www.youtube.com/user/QbickSan">QbickSan</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice and clean destruction sim using RayFire Tool and PhysX solver.</p>
<p><span id="more-2775"></span></p>
<p style="text-align: justify;"><strong>Cellfactor Revolution PhysX Demonstration</strong> by <a id="watch-username" href="http://www.youtube.com/user/MCFiete">MCFiete</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on fast CPU.</p>
<p style="text-align: justify;"><strong>Hybrid physx ON in metro2033 @level &#8220;Frontline&#8221;</strong> by <a id="watch-username" href="http://www.youtube.com/user/tripkj">tripkj</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another video from Metro 2033, running on Hybrid system (HD5850 + 8600GT) with Advanced PhysX effects. Same level, but without help of dedicated PhysX GPU and, thus, degraded performance &#8211; <a href="http://www.youtube.com/watch?v=lkcA2BphTIU" target="_blank">here</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 31: PhysX video overview</title>
		<link>http://physxinfo.com/news/2715/weeklytube-issue-31-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2715/weeklytube-issue-31-physx-video-overview/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 08:46:47 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[DCC]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2715</guid>
		<description><![CDATA[
ZombieDriver Slaughter Trailer by ZombieDrivergame

Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre &#8211; PhysX SDK wrapper for Ogre 3D engine
New KActor\Physx Building by DigitalDemolition

Destructible buildings in UDK. Better and better with every iteration.

Movable Portals by Tweety3d

Experiments with portal like objects with CG_GL engine and PhysX SDK.
3ds [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>ZombieDriver Slaughter Trailer</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/ZombieDrivergame">ZombieDrivergame</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bvkHSiQnHZA&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/bvkHSiQnHZA&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre &#8211; PhysX SDK wrapper for Ogre 3D engine</p>
<p style="text-align: justify;"><strong>New KActor\Physx Building</strong> by <a id="watch-username" href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2QUM1m9L7iI&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/2QUM1m9L7iI&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Destructible buildings in UDK. Better and better with every iteration.</p>
<p><span id="more-2715"></span></p>
<p style="text-align: justify;"><strong>Movable Portals</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/Tweety3d">Tweety3d</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JlLwH6CRIUg&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/JlLwH6CRIUg&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Experiments with portal like objects with CG_GL engine and PhysX SDK.</p>
<p style="text-align: justify;"><strong>3ds Max PhysX *updated</strong> by <a id="watch-username" href="http://www.youtube.com/user/H3A2T">H3A2T</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tjCfn-brg2Y&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/tjCfn-brg2Y&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Scene with 1516 rigid body objects, rendered and simulated in 3ds Max using Physx plug-in.</p>
]]></content:encoded>
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		</item>
	</channel>
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