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	<title>PhysXInfo.com - PhysX News &#187; WeeklyTube</title>
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		<title>WeeklyTube Issue 50: PhysX video overview</title>
		<link>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/#comments</comments>
		<pubDate>Mon, 23 May 2011 13:20:54 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

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Apolo Studios Framework Physics Integration by apolostudioschannel

PhysX SDK integration in Apolo Studios rendering engine.
Block Fuse &#8211; Playthrough by AquaGeneral

Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.

Physics Silo &#8211; 100,000 PhysX Particles in UDK by joshcaulton2007

Artistic simulation with physical particles, made with UDK. According to the author, most of the demo [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Apolo Studios Framework Physics Integration</strong> by <a href="http://www.youtube.com/user/apolostudioschannel" target="_blank">apolostudioschannel</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9V2SbeMQ5Tc?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/9V2SbeMQ5Tc?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX SDK integration in Apolo Studios rendering engine.</p>
<p style="text-align: justify;"><strong>Block Fuse &#8211; Playthrough</strong> by <a href="http://www.youtube.com/user/AquaGeneral" target="_blank">AquaGeneral</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aofBOz5mDE8?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/aofBOz5mDE8?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.</p>
<p><span id="more-5785"></span></p>
<p style="text-align: justify;"><strong>Physics Silo &#8211; 100,000 PhysX Particles in UDK</strong> by joshcaulton2007</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CErVxZ5MrBs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/CErVxZ5MrBs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Artistic simulation with physical particles, made with UDK. According to the author, most of the demo sequence is running in real-time.</p>
<p style="text-align: justify;"><strong>Oddity Engine Physx Tower</strong> by <a href="http://www.youtube.com/user/OddityInteractive" target="_blank">OddityInteractive</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/55Gg4l-zQwk?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/55Gg4l-zQwk?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">1000 collidable rigid bodies, powered by PhysX SDK and Oddity Engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 49: PhysX video overview</title>
		<link>http://physxinfo.com/news/5638/weeklytube-issue-49-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/5638/weeklytube-issue-49-physx-video-overview/#comments</comments>
		<pubDate>Wed, 04 May 2011 11:16:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Animation]]></category>

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3ds max bugs by haad666

Nasty bugs of 3ds Max 2012, made with MassFX and Crowd systems.
Game Character Physics Animation 5 &#8211; Gamepad Control by futt75

Character with terrain-adaptive bipedal locomotion, using PhysX SDK and Ogre 3D.

MassFX 11th test by maxwellsandy

Another test of new MassFX rigid body solver in 3ds Max 2012.
The Crazy Crane &#8211; PhysX Simulation [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p><strong>3ds max bugs</strong> by <a href="http://www.youtube.com/user/haad666">haad666</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/oFdBNJ2Yevo?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/oFdBNJ2Yevo?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nasty bugs of 3ds Max 2012, made with <a href="http://physxinfo.com/wiki/MassFX" target="_blank">MassFX</a> and Crowd systems.</p>
<p style="text-align: justify;"><strong>Game Character Physics Animation 5 &#8211; Gamepad Control</strong> by <a href="http://www.youtube.com/user/futt75" target="_blank">futt75</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SvaFeZr4ytk?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/SvaFeZr4ytk?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Character with terrain-adaptive bipedal locomotion, using PhysX SDK and Ogre 3D.</p>
<p><span id="more-5638"></span></p>
<p style="text-align: justify;"><strong>MassFX 11th test</strong> by <a href="http://www.youtube.com/user/maxwellsandy" target="_blank">maxwellsandy</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TWRMYASSFHw?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/TWRMYASSFHw?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another test of new MassFX rigid body solver in 3ds Max 2012.</p>
<p style="text-align: justify;"><strong>The Crazy Crane &#8211; PhysX Simulation Game</strong> by <a href="http://www.youtube.com/user/sa7ina">sa7ina</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NrNjUB88RmU?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/NrNjUB88RmU?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Crane simulation game, based on Unity3D engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/5638/weeklytube-issue-49-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 48: PhysX video overview</title>
		<link>http://physxinfo.com/news/5539/weeklytube-issue-48-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/5539/weeklytube-issue-48-physx-video-overview/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 08:42:15 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=5539</guid>
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Unity 3D &#124; PhysX Fun &#124; Part 2 (Ragdoll) by NSDGames

Amusing video, made with Unity 3D and PhysX ragdolls.
XNA and PhysX Demo by jasonmitchell18

Demo of simulation features for PhysX.NET wrapper in XNA.

Physx &#38; Jenga 2 by zgw3141995

Rigid bodies and fluids with two-way interaction (repulsion).
IET &#8211; Real Time Physics &#8211; PhysX Review by kdfcoo

PhysX demo for [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Unity 3D | PhysX Fun | Part 2 (Ragdoll)</strong> by <a href="http://www.youtube.com/user/NSDGames">NSDGames</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/oszQ3k7Rwhs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/oszQ3k7Rwhs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Amusing video, made with Unity 3D and PhysX ragdolls.</p>
<p style="text-align: justify;"><strong>XNA and PhysX Demo</strong> by <a href="http://www.youtube.com/user/jasonmitchell18">jasonmitchell18</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fdAFLg05jrA?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/fdAFLg05jrA?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Demo of simulation features for <a href="http://physxdotnet.codeplex.com/">PhysX.NET</a> wrapper in XNA.</p>
<p><span id="more-5539"></span></p>
<p style="text-align: justify;"><strong>Physx &amp; Jenga 2</strong> by <a href="http://www.youtube.com/user/zgw3141995" target="_blank">zgw3141995</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/stO1yaEmcco?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/stO1yaEmcco?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Rigid bodies and fluids with two-way interaction (repulsion).</p>
<p style="text-align: justify;"><strong>IET &#8211; Real Time Physics &#8211; PhysX Review</strong> by <a href="http://www.youtube.com/user/kdfcoo">kdfcoo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JmAIHk3KDUA?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/JmAIHk3KDUA?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX demo for Interactive Entertainment Technology course offered by the School of Computer Science &amp; Statistics in Trinity College Dublin. Showcases complex scene with rigid bodies, fluids, cloth, softbodies and forcefilelds.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/5539/weeklytube-issue-48-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 47: PhysX video overview</title>
		<link>http://physxinfo.com/news/4989/weeklytube-issue-47-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4989/weeklytube-issue-47-physx-video-overview/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 10:10:53 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>

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NVIDIA technical demo by VirtexRealtime

Real-time graphics demo called &#8220;Crank&#8221;, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.
Easy Destructible Wall &#8211; Example by AquaGeneral

Nice asset for Unity 3D engine from our fellow reader AquaGeneral &#8211; fully destructible wall.

Little PhysX Flag test with Luna Game Engine [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>NVIDIA technical demo</strong> by <a href="http://www.youtube.com/user/VirtexRealtime">VirtexRealtime</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SbSo7onX9qI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/SbSo7onX9qI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Real-time graphics demo called &#8220;Crank&#8221;, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.</p>
<p style="text-align: justify;"><strong>Easy Destructible Wall &#8211; Example</strong> by <a href="http://www.youtube.com/user/AquaGeneral">AquaGeneral</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xrBX-RLh13Y?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/xrBX-RLh13Y?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice asset for Unity 3D engine from our fellow reader AquaGeneral &#8211; fully destructible wall.</p>
<p><span id="more-4989"></span></p>
<p style="text-align: justify;"><strong>Little PhysX Flag test with Luna Game Engine</strong> by <a href="http://www.youtube.com/user/Junkprogger">Junkprogger</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/IvaqGJ0gxEQ?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/IvaqGJ0gxEQ?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Interesting demo, showcasing cloth simulation and two-way collisions with rigid bodies.</p>
<p style="text-align: justify;"><strong>PhysX Material Editor</strong> by <a href="http://www.youtube.com/user/foslogos">foslogos</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-wm8xP7h7Lw?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/-wm8xP7h7Lw?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX material editor in Horde 3D engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/4989/weeklytube-issue-47-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>WeeklyTube Issue 46: PhysX video overview</title>
		<link>http://physxinfo.com/news/4606/weeklytube-issue-46-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4606/weeklytube-issue-46-physx-video-overview/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 14:30:23 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<category><![CDATA[Video]]></category>

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After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.
Two Worlds II &#8211; Magic of Physics by Dseph

Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.
BioReplicant &#8212; Prolonged Interactive Experiences by ActionReactionLabs

Dynamic character animation system called BioReplicant. [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;">After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.</p>
<p style="text-align: justify;"><strong>Two Worlds II &#8211; Magic of Physics</strong> by <a href="http://www.youtube.com/user/Dseph">Dseph</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5j2ddAM2QwY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5j2ddAM2QwY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.</p>
<p style="text-align: justify;"><strong>BioReplicant &#8212; Prolonged Interactive Experiences</strong> by <a href="http://www.youtube.com/user/ActionReactionLabs">ActionReactionLabs</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pLul3OLUu6g?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/pLul3OLUu6g?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Dynamic character animation system called BioReplicant. Not a <a href="http://naturalmotion.com/euphoria" target="_blank">Natural Motion&#8217;s Euphoria</a> yet, but step in right direction.</p>
<p><span id="more-4606"></span></p>
<p style="text-align: justify;"><strong>Unity3d Physics &#8211; Destroyable building</strong> by <a href="http://www.youtube.com/user/theGoldenBlimp">theGoldenBlimp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xJnapDJc4-8?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/xJnapDJc4-8?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Destructible environments inside Unity 3D engine via custom physics assets.</p>
<p style="text-align: justify;"><strong>Bear Poop Bear</strong> by <a href="http://www.youtube.com/user/djvonfunkin">djvonfunkin</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="635" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wwO9Q4TeWBk?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="635" height="385" src="http://www.youtube.com/v/wwO9Q4TeWBk?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Apart from disgusting idea, softbody simulation is looking nice.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>WeeklyTube Issue 45: PhysX video overview</title>
		<link>http://physxinfo.com/news/4253/weeklytube-issue-45-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4253/weeklytube-issue-45-physx-video-overview/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 00:12:35 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Video]]></category>

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NVIDIA Physx Review Part 2 by TecnoGaming

This video, showcasing GPU PhysX usage in several games like Warmonger, Cryostasis and Mafia II, is supplementing &#8220;NVIDIA PhysX&#8221; article from TecnoGaming.com
PhysX Teapot Dryer by Phrogz42

Another PhysX plug-in 2.06 for 3ds Max demonstration, this time &#8211; rigid body simulation with 1331 teapots in a clothing dryer, each teapot is [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>NVIDIA Physx Review Part 2</strong> by <a href="http://www.youtube.com/user/TecnoGaming">TecnoGaming</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SIFBLqqNKQo?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/SIFBLqqNKQo?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This video, showcasing GPU PhysX usage in several games like Warmonger, Cryostasis and Mafia II, is supplementing &#8220;<a href="http://www.tecnogaming.com/hardware/reviews-hardware/nvidia-physx" target="_blank">NVIDIA PhysX</a>&#8221; article from TecnoGaming.com</p>
<p style="text-align: justify;"><strong>PhysX Teapot Dryer</strong> by <a href="http://www.youtube.com/user/Phrogz42">Phrogz42</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DSTLkFdBnF0?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/DSTLkFdBnF0?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another <a href="http://physxinfo.com/news/4181/physx-plug-in-v2-06-for-3ds-max-in-action/" target="_blank">PhysX plug-in 2.06</a> for 3ds Max demonstration, this time &#8211; rigid body simulation with 1331 teapots in a clothing dryer, each teapot is a simple convex hull with 16 vertices.</p>
<p><span id="more-4253"></span></p>
<p style="text-align: justify;"><strong>Meccano: Interactive 3D Layout of Meccano Parts</strong> by <a id="watch-username" href="http://www.youtube.com/user/SarfEfrican100">SarfEfrican100</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WWz7OuI_Gkg?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/WWz7OuI_Gkg?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><a href="http://www.meccano.com/" target="_blank">Meccano</a> toolbox simulator, based on PhysX SDK and 3Impact engine. Pay attention to accuracy and stability of the simulation.</p>
<p style="text-align: justify;"><strong>Explosions in Demolition Company</strong> by <a href="http://www.youtube.com/user/LDEGM">LDEGM</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pTt-qryisRM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/pTt-qryisRM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Physics demonstration from my all-time favorite <span style="text-decoration: underline;">Demolition Company</span> game. PhysX SDK 2.8.3 and custom destruction system.</p>
]]></content:encoded>
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		<title>WeeklyTube Issue 44: PhysX video overview</title>
		<link>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 20:57:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=4146</guid>
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Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious  
Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II Benchmark video featuring NVIDIA PhysX comparison</strong> by <a href="http://www.youtube.com/user/nvidia">nvidia</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Cryostasis BFG Ageia PPU PhysX Test</strong> by <a href="http://www.youtube.com/user/TRStrider74">TRStrider74</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I&#8217;ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.</p>
<p><span id="more-4146"></span></p>
<p style="text-align: justify;"><strong>physx cloth ragdoll test 001</strong> by <a href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Demonstration of PhysX integration with 3Impact engine, showcasing cloth and complex jointed obejcts &#8211; ragdolls .</p>
<p style="text-align: justify;"><strong>Pallets with instancing, physX and shadow mapping</strong> by <a href="http://www.youtube.com/user/onfire4ever">onfire4ever</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a short shadow mapping test, with some PhysX simulation.</p>
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		<title>WeeklyTube Issue 43: PhysX video overview</title>
		<link>http://physxinfo.com/news/3809/weeklytube-issue-43-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3809/weeklytube-issue-43-physx-video-overview/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 09:32:21 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>

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Mafia II in Slow Motion 3 by MikeX1978

Being immersive enough, APEX Particles are looking even better in slowmotion.
BioReplicant Crowd Simulation by ActionReactionLabs

Dynamic animation system (yes, like Euphoria) prototype, called &#8220;BioReplicant&#8221;. This crowd simulation demo is based on PhysX SDK.

RayFire building demolition compilation by Hondash3

Compilation of building demolitions using RayFire Tool and PhysX solver.
unity fps shooter [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II in Slow Motion 3</strong> by <a id="watch-username" href="http://www.youtube.com/user/MikeX1978">MikeX1978</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fnLUex_eXbg?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/fnLUex_eXbg?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Being immersive enough, APEX Particles are looking even better in slowmotion.</p>
<p style="text-align: justify;"><strong>BioReplicant Crowd Simulation</strong> by <a id="watch-username" href="http://www.youtube.com/user/ActionReactionLabs">ActionReactionLabs</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ueQWas5Z5DA?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ueQWas5Z5DA?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Dynamic animation system (yes, like Euphoria) prototype, called &#8220;BioReplicant&#8221;. This crowd simulation demo is based on PhysX SDK.</p>
<p><span id="more-3809"></span></p>
<p style="text-align: justify;"><strong>RayFire building demolition compilation</strong> by <a id="watch-username" href="http://www.youtube.com/user/Hondash3">Hondash3</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/53mioGTJfNE?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/53mioGTJfNE?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Compilation of building demolitions using RayFire Tool and PhysX solver.</p>
<p style="text-align: justify;"><strong>unity fps shooter game</strong> by <a id="watch-username" href="http://www.youtube.com/user/dorumonstr">dorumonstr</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/O6gHtB39FpU?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/O6gHtB39FpU?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Using Unity3D engine, author is trying to reproduce &#8220;Cellfactor&#8221; style gameplay, with intensive use of physical objects and vehicles.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 42: PhysX in Mafia II edition</title>
		<link>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/</link>
		<comments>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 08:16:46 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Since Mafia II Demo is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.
Mafia 2 Demo &#8211; PhysX Tire Smoke by MrTeeh

Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;">Since <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">Mafia II Demo</a> is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; PhysX Tire Smoke</strong> by <a href="http://www.youtube.com/user/MrTeeh">MrTeeh</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the best SPH smoke simulation so far &#8211; comparing to other PhysX games.</p>
<p style="text-align: justify;"><strong>Mafia II smoke turbulence</strong> by <a href="http://www.youtube.com/user/gbushimprov">gbushimprov</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another demonstration of dynamic smoke effect.</p>
<p><span id="more-3712"></span></p>
<p style="text-align: justify;"><strong>Mafia 2 &#8211; Apex Physics Comparison</strong> by <a href="http://www.youtube.com/user/Robersdee24">Robersdee24</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Decent video, showcasing various gameplay situations (shooting, explosions, clothing) with APEX content enabled and disabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx on-off comparison (car explosion)</strong> by <a id="watch-username" href="http://www.youtube.com/user/NortonCommander">NortonCommander</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Car explosion comparison. Interesting detail &#8211; it seems that with APEX enabled, explosions are damaging nearby cars more intensive, that with APEX disabled.</p>
<p style="text-align: justify;"><strong>Maffia 2 PHYSX Comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/makraipeter">makraipeter</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Short video, comparing impact debris particle effects.</p>
<p style="text-align: justify;"><strong>Mafia 2: PhysX-on vs PhysX-off comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/jhwejr34">jhwejr34</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Built-in benchmark comparison, with different APEX PhysX settings.</p>
<p style="text-align: justify;"><strong>Mafia II Gameplay With the new (PhysX 9.10.0513)</strong> by <a id="watch-username" href="http://www.youtube.com/user/Tonho0112">Tonho0112</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a gameplay sequence, running smooth with APEX effects enabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx Demo Gameplay</strong> by <a id="watch-username" href="http://www.youtube.com/user/CptBingo">CptBingo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Vito goes on rampage. Lots of shooting , destruction and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; Physx Test Video</strong> by <a id="watch-username" href="http://www.youtube.com/user/dani83bp">dani83bp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Intence shooting with lots, lots of debris and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Nvidia PhysX: Breakable Objects</strong> by <a href="http://www.youtube.com/user/SaiteK1911">SaiteK1911</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Various destructible objects in Mafia II. BTW, many of them are based on APEX Destruction module.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 41: PhysX video overview</title>
		<link>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 11:46:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3496</guid>
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Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 &#8220;Ball &#38; Beans&#8221; (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.
Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Gramy Mafia II</strong> by <a id="watch-username" href="http://www.youtube.com/user/matrixserek">matrixserek</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">13 mins of gameplay sequences from upcoming <strong>Mafia 2</strong> title, Chapter 9 &#8220;Ball &amp; Beans&#8221; (initial version is available at <a href="http://tvgry.pl/?ID=1131" target="_blank">tvgry.pl</a>). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.</p>
<p style="text-align: justify;"><strong>Unity Bootcamp</strong> by <a id="watch-username" href="http://www.youtube.com/user/Hemiogenic">Hemiogenic</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Tech demo, developed by Aquiris for <strong>Unity 3.0</strong> engine release. All physics is held by latest 2.8.3. version of PhysX SDK.</p>
<p><span id="more-3496"></span></p>
<p style="text-align: justify;"><strong>PhysX in Unreal</strong> by <a id="watch-username" href="http://www.youtube.com/user/unrealop">unrealop</a></p>
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<p style="text-align: justify;">Some new tests of PhysX SDK integration with Unreal 1 engine, we&#8217;ve mentioned it <a href="http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/" target="_blank">before</a>.</p>
<p style="text-align: justify;"><strong>3Impact Physx Force Field Test</strong> by <a id="watch-username" href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Scene consisting of 150 primitives, 1736 fluid particles and a forcefield &#8211; result of PhysX SDK implementation into 3Impact engine.</p>
<p style="text-align: justify;"><strong>Weapon,Vehicle &amp; pawn impact test</strong> by <a href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some more impressive, fully destructible environments in UDK.</p>
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