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Archive for the ‘WeeklyTube’ Category

WeeklyTube Issue 50: PhysX video overview

with 2 comments

Apolo Studios Framework Physics Integration by apolostudioschannel

PhysX SDK integration in Apolo Studios rendering engine.

Block Fuse – Playthrough by AquaGeneral

Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.

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Written by Zogrim

May 23rd, 2011 at 4:20 pm

Posted in WeeklyTube

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WeeklyTube Issue 49: PhysX video overview

with one comment

3ds max bugs by haad666

Nasty bugs of 3ds Max 2012, made with MassFX and Crowd systems.

Game Character Physics Animation 5 – Gamepad Control by futt75

Character with terrain-adaptive bipedal locomotion, using PhysX SDK and Ogre 3D.

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Written by Zogrim

May 4th, 2011 at 2:16 pm

Posted in WeeklyTube

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WeeklyTube Issue 48: PhysX video overview

with 5 comments

Unity 3D | PhysX Fun | Part 2 (Ragdoll) by NSDGames

Amusing video, made with Unity 3D and PhysX ragdolls.

XNA and PhysX Demo by jasonmitchell18

Demo of simulation features for PhysX.NET wrapper in XNA.

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Written by Zogrim

April 11th, 2011 at 11:42 am

Posted in WeeklyTube

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WeeklyTube Issue 47: PhysX video overview

with one comment

NVIDIA technical demo by VirtexRealtime

Real-time graphics demo called “Crank”, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.

Easy Destructible Wall – Example by AquaGeneral

Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.

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Written by Zogrim

March 3rd, 2011 at 1:10 pm

Posted in WeeklyTube

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WeeklyTube Issue 46: PhysX video overview

with 4 comments

After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.

Two Worlds II – Magic of Physics by Dseph

Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.

BioReplicant — Prolonged Interactive Experiences by ActionReactionLabs

Dynamic character animation system called BioReplicant. Not a Natural Motion’s Euphoria yet, but step in right direction.

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Written by Zogrim

January 2nd, 2011 at 5:30 pm

Posted in WeeklyTube

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WeeklyTube Issue 45: PhysX video overview

without comments

NVIDIA Physx Review Part 2 by TecnoGaming

This video, showcasing GPU PhysX usage in several games like Warmonger, Cryostasis and Mafia II, is supplementing “NVIDIA PhysX” article from TecnoGaming.com

PhysX Teapot Dryer by Phrogz42

Another PhysX plug-in 2.06 for 3ds Max demonstration, this time – rigid body simulation with 1331 teapots in a clothing dryer, each teapot is a simple convex hull with 16 vertices.

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Written by Zogrim

September 19th, 2010 at 3:12 am

Posted in WeeklyTube

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WeeklyTube Issue 44: PhysX video overview

without comments

Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious :)

Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I’ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.

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Written by Zogrim

September 10th, 2010 at 11:57 pm

Posted in WeeklyTube

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WeeklyTube Issue 43: PhysX video overview

with one comment

Mafia II in Slow Motion 3 by MikeX1978

Being immersive enough, APEX Particles are looking even better in slowmotion.

BioReplicant Crowd Simulation by ActionReactionLabs

Dynamic animation system (yes, like Euphoria) prototype, called “BioReplicant”. This crowd simulation demo is based on PhysX SDK.

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Written by Zogrim

August 23rd, 2010 at 12:32 pm

Posted in WeeklyTube

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WeeklyTube Issue 42: PhysX in Mafia II edition

with 5 comments

Since Mafia II Demo is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.

Mafia 2 Demo – PhysX Tire Smoke by MrTeeh

Immersive tires burnout effect – with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the best SPH smoke simulation so far – comparing to other PhysX games.

Mafia II smoke turbulence by gbushimprov

Another demonstration of dynamic smoke effect.

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Written by Zogrim

August 12th, 2010 at 11:16 am

Posted in WeeklyTube

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WeeklyTube Issue 41: PhysX video overview

with 3 comments

Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 “Ball & Beans” (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles – APEX effects are enabled.

Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All physics is held by latest 2.8.3. version of PhysX SDK.

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Written by Zogrim

August 1st, 2010 at 2:46 pm

Posted in WeeklyTube

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