Archive for the ‘WeeklyTube’ Category
WeeklyTube Issue 50: PhysX video overview

Apolo Studios Framework Physics Integration by apolostudioschannel
PhysX SDK integration in Apolo Studios rendering engine.
Block Fuse – Playthrough by AquaGeneral
Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.
WeeklyTube Issue 49: PhysX video overview

3ds max bugs by haad666
Nasty bugs of 3ds Max 2012, made with MassFX and Crowd systems.
Game Character Physics Animation 5 – Gamepad Control by futt75
Character with terrain-adaptive bipedal locomotion, using PhysX SDK and Ogre 3D.
WeeklyTube Issue 48: PhysX video overview

Unity 3D | PhysX Fun | Part 2 (Ragdoll) by NSDGames
Amusing video, made with Unity 3D and PhysX ragdolls.
XNA and PhysX Demo by jasonmitchell18
Demo of simulation features for PhysX.NET wrapper in XNA.
WeeklyTube Issue 47: PhysX video overview

NVIDIA technical demo by VirtexRealtime
Real-time graphics demo called “Crank”, developed by Virtex for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.
Easy Destructible Wall – Example by AquaGeneral
Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.
WeeklyTube Issue 46: PhysX video overview

After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.
Two Worlds II – Magic of Physics by Dseph
Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.
BioReplicant — Prolonged Interactive Experiences by ActionReactionLabs
Dynamic character animation system called BioReplicant. Not a Natural Motion’s Euphoria yet, but step in right direction.
WeeklyTube Issue 45: PhysX video overview

NVIDIA Physx Review Part 2 by TecnoGaming
This video, showcasing GPU PhysX usage in several games like Warmonger, Cryostasis and Mafia II, is supplementing “NVIDIA PhysX” article from TecnoGaming.com
PhysX Teapot Dryer by Phrogz42
Another PhysX plug-in 2.06 for 3ds Max demonstration, this time – rigid body simulation with 1331 teapots in a clothing dryer, each teapot is a simple convex hull with 16 vertices.
WeeklyTube Issue 44: PhysX video overview

Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia
Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious
Cryostasis BFG Ageia PPU PhysX Test by TRStrider74
This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I’ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.
WeeklyTube Issue 43: PhysX video overview

Mafia II in Slow Motion 3 by MikeX1978
Being immersive enough, APEX Particles are looking even better in slowmotion.
BioReplicant Crowd Simulation by ActionReactionLabs
Dynamic animation system (yes, like Euphoria) prototype, called “BioReplicant”. This crowd simulation demo is based on PhysX SDK.
WeeklyTube Issue 42: PhysX in Mafia II edition

Since Mafia II Demo is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.
Mafia 2 Demo – PhysX Tire Smoke by MrTeeh
Immersive tires burnout effect – with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the best SPH smoke simulation so far – comparing to other PhysX games.
Mafia II smoke turbulence by gbushimprov
Another demonstration of dynamic smoke effect.
WeeklyTube Issue 41: PhysX video overview

Gramy Mafia II by matrixserek
13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 “Ball & Beans” (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles – APEX effects are enabled.
Unity Bootcamp by Hemiogenic
Tech demo, developed by Aquiris for Unity 3.0 engine release. All physics is held by latest 2.8.3. version of PhysX SDK.












