Archive for the ‘Website’ Category
Our fellow communuty member Stefan has discovered interesting way to determine if certain Android apps are relying on PhysX SDK integration, with the help of “Dalvik Debug Manager” from Android SDK and any HEX-editor.
You can read full description at our forums.
One of the main tasks of the PhysXInfo.com project is to collect and preserve information about all PhysX SDK based games and applications – that’s what you can see on our frontpage. However, so far we we haven’t paid much attention to mobile and portable platforms, like iOS and Android devices, due to difficulties with titles tracking process.
Now, when NVIDIA has stated “emerging gaming platforms like handheld game devices, tablets, and smartphones” as significant part of PhysX SDK 3 development environment, we are thinking about adding new “Portable” section to our applications database, that will contain information about PhysX based titles on handheld and mobile devices.
We are proud to announce new, perspective addition to our website – PhysX Wiki section.
PhysX Wiki is global knowledge base, based on Mediawiki engine, potentially capable of answering any PhysX related question either from gamer, GPU owner, entusiast or PhysX developer (not now yet, but in the future).
We’ve already filled up PhysX Wiki with basic content, but since it is entended to be community driven, fill free to share your experience, add and discuss content. Some of our readers, like Jesse “AquaGeneral” Stiller, have already contributed their knowledge, and we encourage you to do the same.
Providing a list of various games, tools and middleware using the PhysX SDK (located on the main page) is integral and a historical part of PhysXInfo. Originally, in January 2007, this site started as a simple, one page, pure HTML table of PhysX SDK based games.
Wondering how it looked back then ? Clicking on this Web Archive will take you back to the past…
But today we are happy to announce the final update for the feature set of PhysX projects list:
- remaining tables (engines, middleware, etc) were moved to SQL database
- page layout was optimized
- some new features, like statistical graphs, were introduced.
Of course, as PhysX SDK adoption grows, we will continue to add to our database new games and applications.
If you find any bugs, please post them by creating a comment below.
Time to expand auditory a little – as we are adding Russian branch of PhysX News section. From now on you can easily switch between languages using this small panel:
I, fellow Zogrim, gonna be responcible for Russian version as well.
As you already may noticed, PhysXInfo.com frontpage has changed a little, as we have renovated our PhysX Game Titles table.
Apart from other features, it now includes new Filtering Panel, which allows to display only certain entries based on selected conditions and thus make browsing through huge amount of PhysX based titles easier.
We hope you will find these additions usefull.
If you’ll spot any bugs please post your reports via comments to this post.
We have relocated our PhysX related files to a dedicated server – PhysXFiles.com
This will allow intuitive browsing for users and, more important, has greathly reduced memory consumption on main PhysXInfo.com server – no more slowdowns and website inaccessibility haunting us last months.
All downloads links here were altered accordingly.
Browsing through work folders on my PC today, I have found this old project:
Back in 2007 PhysX Developers section of Ageia website has some disputable structure (for example, Physx SDK features description was missing, but there was large flash banner with several CG-sequences, not related to PhysX at all) – thus, I’ve decided to recreate this section from my “point of view” and send it to Ageia. And actually, some of my ideas (like feature list) were used later on.
So, just for amusement factor I’ve uploaded whole thing to PhysXInfo – maybe it gonna be interesting for someone, who is still curious on Ageia part of PhysX history.
Proceed to alternative Ageia PhysX Developer website [Link not available anymore]
Buried with Dark Void video, I’ve completely forgot about one thing – 17 January 2010 was 3 Years Anniversary of whole PhysXInfo.com project.
Back in Jan 2007 it was just one page with PhysX SDK based games list, settled on a 3d-party website (rubux.net, doesn’t exist anymore). In May 2008 I’ve desided to move to a free hosting (you may remember it – physx.cwx.ru), still site contained only regularly updated PhysX games and application table, but only in August 2009 PhysXInfo evolved to its current form – own domain name, news feed, comparison videos ans screens, forum.
So, thanks to all people who are helping and supporting me, or at least reading PhysXInfo sometimes
PhysXInfo.com is now available on Facebook. Join our community and stay plugged into PhysX world.
We’ve added two icons, that can help users to track updates at PhysX SDK projects table.
You can see them at Quick Navigation toolbar.
– New application(s) was added to this section.
– Data for certain entry(s) was updated, for example, game’s status changed from “In dev” to “Released” as title came into the market.
Remember, that you can use Quick Navigation links to browse through PhysX SDK projects table faster.