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PlanetSide 2 physics effects showcased in official PhysX trailer

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To reinforce the official release of GPU PhysX effects in PlanetSide 2, free-2-play MMO shooter, NVIDIA has revealed the official trailer to demonstrate how extra Particles and Turbulence effects can enhance the visual look of the game.

What is interesting in case of PlanetSide, is the fact that all the extra PhysX effects are GPU exclusive – there is no CPU backend even for regular impact particles. According to one of our sources, it was a deliberate developer’s decision, directed by technical requirements to save CPU cycles for gameplay physics and game logic, not some kind of “marketing trick”.

Update: some extra details coming on this topic, stay tuned.

Be sure to check back on later on for our own comparison video and PhysX Review.

Written by Zogrim

March 21st, 2013 at 8:59 pm

Posted in PhysX Games

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GPU PhysX is now officially enabled in PlanetSide 2

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Very similar to Hawken, GPU PhysX support in another free-2-play MMO title, PlanetSide 2, has a multi-staged history – basic integration in Closed Beta, unfulfilled promises after the release, unofficial way to enable the effects later on.

Update: official PhysX trailer by NVIDIA

And now, finally, we are glad to inform you that GPU Physics option can now be officially enabled in PlanetSide 2.

PlanetSide 2 is build on a brand new ForgeLight engine from SOE, which features a two layers of PhysX and APEX integrations – a basic CPU physics layer, based on PhysX SDK 3.2, which power all the collision and hit detection, character controllers and vehicle physics, and also an extra GPU accelerated physics effects layer, which is working working on APEX Particles and APEX Turbulence modules.

GPU PhysX effects, present in PlanetSide 2, can be devided into two categories – various types of impact debris effects (sparks, rock pieces, metal chards, wood splinters, etc) and Turbulence particles, applied to objects such as jump-pads, grav-elevators, healing grenades, teleporters and so on.

All the effects are done really well, from both artistical and technical standpoint, and also present a dramatic enhancement to the visual look of the game. PlanetSide 2 is a must-play, or at least must-see, for every user interested in PhysX Technology.

Head on over to the PlanetSide to enlist, and if you are interested in technical details behind PhysX effects, don’t forget to check “Maximizing PhysX-based particle effects in Planetside 2” article on NVIDIA Developer Zone.

Written by Zogrim

March 20th, 2013 at 11:17 pm

Metro: Last Light will feature Advanced PhysX yet again

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We haven’t heard anything about GPU PhysX support in Metro: Last Light, sequel to the critically acclaimed Metro 2033 title from 4A Games, for so long, that we were actually started to thing that it was lost somewhere on the way.

Update: Metro Last Light – GPU PhysX effects explored

However, a recent Metro hand-on video by PCGamesHardware finally sheds the light on this burning question – Metro: Last Light will have support for extra PhysX effects, called here “Advanced PhysX“, just as in the previous game.

Now one can only guess, what kind of the additional PhysX content Last Light will be able to offer us this time – the original Metro 2033 title included only shallow particle and smoke effects.

Metro: Last Light will be landing on the shelves on May 14 in US and May 17 in Europe.

Written by Zogrim

March 20th, 2013 at 4:11 pm

Posted in PhysX Games

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Warframe goes Open Beta, showcases GPU PhysX effects

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If you are following our news line closely, the fact that Warframe will support GPU PhysX will not  be a surprise for you – we have already wrote an article about the status of PhysX SDK and APEX integration in this upcoming MMO-cooperative shooter from Digital Extremes.

Now, the official announcement and comparison video from NVIDIA are about to bring this title to the broader audience.

Powered by Digital Extremes’ own Evolution Engine, Warframe not only uses PhysX SDK 3.2 for collision detection, rigid body physics and ragdolls, but also includes extra PhysX effects through APEX Particles 1.2 and APEX Turbulence 1.2 modules.

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Written by Zogrim

March 19th, 2013 at 11:05 pm

Posted in PhysX Games

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GPU PhysX in Hawken

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GPU PhysX integration in Hawken, free-to-play mech shooter from Adhesive Games, has a long and yet ongoing story – preliminary PhysX effects have emerged in Alpha and Closed Beta versions, then they have undergone a significant overhaul in Open Beta release.

Update: Hawken – GPU PhysX Profile

Update #2: Upcoming PhysX features in Hawken – Destructible Environments

And now, recent “Raider” update has added a set of new, APEX Turbulence based particles effects, and we think that GPU PhysX support in Hawken has grown up enough to be reviewed.

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Written by Zogrim

March 16th, 2013 at 3:03 am

Full GPU PhysX support will be coming to Hawken in March 5 update

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Online free-to-play mech shooter Hawken will be getting a major update on March 5. This so-called “Raider Update” will not only introduce the new Raider mech with new weapons, a new Facility map and plenty of balance tweaks, but will also add an option to enable full-scale GPU PhysX effects.

Update: GPU PhysX in Hawken – review and benchmarks

PhysX High Option: PhysX particles can now be set to High in the Video Settings menu. High (NVIDIA Only) Option will be grayed out if your computer does not meet required specifications.

Hawken High PhysX

So far, the game includes only a set of basic PhysX particle effects (that can be called “Medium” PhysX settings) such as impact debris and chunks, while “High” PhysX option should also enable APEX Turbulence based particles.

Be sure to check back on for effects comparison video and PhysX review after the update.

Written by Zogrim

March 2nd, 2013 at 1:09 pm

Posted in PhysX Games

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PhysX SDK will replace Havok in The Witcher 3

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A few years ago, CD Project Red has licensed Havok physics engine and animation system for upcoming game titles. As result, the highly acclaimed The Witcher 2: Assassins of Kings title was using Havok based physics.

Update: The Witcher 3 will support GPU PhysX, now officially

As company’s next generation REDengine 3 was announced, it would be natural to expect that future games utilizing this engine, such as The Witcher 3: Wild Hunt, will continue to rely on Havok technology.

However, in a recent interview with PCGamesHardware, it was revealed by the developers that PhysX SDK will be used in The Witcher 3 as the physics engine (and this was confirmed by our sources as well). In addition, NVIDIA APEX integration will provide additional features such as cloth simulation and realistic destruction.

As of yet there is no information if GPU acceleration will be supported by The Witcher 3 or if other CD Project Red projects, like Cyberpunk 2077, will use PhysX based physics too.

Written by Zogrim

March 1st, 2013 at 11:32 am

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Yes, you can enable PhysX effects in PlanetSide 2, but should you do it?

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The return of GPU PhysX support to MMO shooter PlanetSide 2 is a hot topic for many players ever since the Closed Beta.

Update: GPU PhysX is now officially enabled in PlanetSide 2

Recently it was discovered, that one may already enable PhysX effects in PlanetSide, just by adding several parameters to one of the .ini files of the game. But should one do it?

Bear in mind, that GPU PhysX support was not like “frozen and abandoned” since Beta – it is a part of the game which is yet under active development.

That means, all the fancy particle effects you can unofficially enable today still require some tweaking from both artistical and technical standpoint – that means, visual look of the effects is not yet final, and performance or stability problems may occur.

Thus, if you missed the Beta and want to know what to expect from GPU PhysX in Planetside 2 – go ahead, take a sneak peak.

But we highly not recommend you to leave the “forced” PhysX effects enabled for everyday use – just wait till they will be ready, as such unfineshed feature may give you a false impression of the final content.

Similar suggestion from SOE:

We do plan to reintroduce these portions of PhysX (saying there isn’t any is actually incorrect) at a near future date. These are currently being tested to ensure smooth gameplay. In the interim we don’t advise making these changes for an optimum experience.

Written by Zogrim

February 12th, 2013 at 8:12 pm

Posted in PhysX Games

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GPU PhysX effects will appear in Rise of the Triad

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As revealed in a recent developer video blog, Rise of the Triad title, remake of the original 1995’s Rise of the Triad game, will offer support for GPU accelerated PhysX effects.

Unreal Engine 3 powered remake is developed by a company called Interceptor Entertainment and is slated for release on PC in 2013 via Steam.

As showcased in the production diary (at 3:00), PhysX effects will at least include physical particles (impact chunks and debris, standart stuff) and destructible environments (probably, APEX based).

Be sure to check game’s website - – for more information.

And to keep an eye on other upcoming projects, featuring PhysX support, don’t forget to visit our Upcoming GPU PhysX games page.

Written by Zogrim

February 11th, 2013 at 8:16 pm

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Online shooter Warframe to feature GPU PhysX support

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Eager to see what kind of GPU PhysX games can one expect in 2013?

Welcome Warframe – online free-to-play third person shooter/slasher, being developed by Digital Extremes, a company that has brought as games such as The Darkness 2 and Dark Sector.

Update: official PhysX trailer available

As wielders of Warframes, ancient combat exoskeletons, players will have to fight their way, with swords and guns, through procedurally generated levels across the Solar System.

Intense cooperative PvE (up to 4 players) gameplay of Warframe is complemented by several MMO-style features, such as crafting system, upgradable equipment and weapons, boss raids, etc.

Warframe is based on the last generation of Digital Extemes’ in-house engine – Evolution Engine – which features not only very nice, DX 11 enhanced visuals, but also PhysX SDK 3.2 and APEX 1.2 integrations.

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Written by Zogrim

January 31st, 2013 at 1:12 pm

Posted in PhysX Games

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