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Archive for the ‘PhysX Games’ Category

New Batman Arkham Asylum PhysX trailer

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Gamersdomain.org (along with other websites) has revealed new trailer for Batman: Arkham Asylum, which seems to be official promo video from Nvidia.

Variety of GPU PhysX effects can be seen there, like good old dynamic paper, steam, different types of destructible objects and cloth simulation.

New PhysX screenshots are also available, you can find them, for example, here

Finally, you can check out our PhysX comparison video for Batman: Arkham Asylum demo, if you haven’t seen it yet.

PC version of Batman: Arkham Asylum will be released on September 18.

Written by Zogrim

September 1st, 2009 at 9:23 pm

Posted in PhysX Games

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PhysX powered game Mstar (Nurien) to be stopped due to high system requirements

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Korean, Unreal Engine 3 and PhysX SDK powered music MMO Mstar (also knows as Nurien) was one of the first titles featuring support for hardware accelerated physics effects. Many of you can remember Nurien benchmark from GeForce PowerPack #1.

Now it’s officially announced, that the operation of this title is to be stopped. Thanks to its excellent graphics, Mstar has faced much difficulty in popularization because of its high PC system requirements.

Source indicates, that some large online game company still takes interest in Mstar, and probably game is going to be relaunched, but with tweaked system requirements – it’s hard to say if GPU PhysX support will be kept in this case.

Source: mmosite.com

Written by Zogrim

August 29th, 2009 at 9:32 pm

Posted in PhysX Games

GPU PhysX in Ghost Recon Advanced Warfighter 2

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We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.

Our GRAW2 PhysX info mini-site is located here

Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”,  as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.

Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)

Written by Zogrim

August 25th, 2009 at 7:13 am

Posted in PhysX Games

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JX3 – now with GPU PhysX support

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JX3 (Jianxia 3) – does this name make any sense for any of you ? for us too)

JX3 is chinese MMORPG, developed by KINGSOFT, that will incorporate GPU PhysX effects soon.

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According to press-release, APEX toolset will be used to provide realistic weather and environmental effects system – leaves flowing in the wind, trees and flowers interacting with characters, etc

Original press-release

Translated version

Written by Zogrim

August 24th, 2009 at 5:10 pm

Posted in PhysX Games

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Shadow Harvest – new details

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After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008

According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.

System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.

As additional features we can name DX10 support.

Source: PCgameshardware.de

Written by Zogrim

August 22nd, 2009 at 6:19 pm

Posted in PhysX Games

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Mafia II – with GPU PhysX suport ?

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PCgameshardware.com revealed a new Mafia II hands-on article today, and it says

Mafia 2 is a pure cross platform title although the PC is said to be the lead platform. Due to the higher resolutions as well as additional GPU Physx particle effects, like dynamic, interactive smoke the PC version will also offer better graphics than the console variant.

Let’s wait for official announcement.

Source: PCgameshardware.com

Written by Zogrim

August 20th, 2009 at 11:37 am

Posted in PhysX Games

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Dark Void dated – January 2010

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Capcom has announced release date for Dark Void title – January 12 2010 in North America, and January 15 in Europe.
Dark Void is going to be one of most advanced GPU PhysX titles, featuring APEX Turbulence support.

Source: Capcom

Written by Zogrim

August 19th, 2009 at 10:44 pm

Posted in PhysX Games

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Darkest of Days PhysX comparison video from Nvidia

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Nvidia has published new PhysX comparison video for Darkest of Days title

It’s showcasing some new effects, like dynamic fog, smoke and ash in action.

Written by Zogrim

August 19th, 2009 at 9:45 pm

Posted in PhysX Games

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