Archive for the ‘PhysX Games’ Category
Wird für die Physik Havok oder PhysX verwendet?
Was wird man für Physikspielereien im Spiel sehen außer die Umfall-Animation bei sterbenden NPCs (z. B. Fahnen etc)?
Spellbound verwendet dafür PhysX.
ArcaniA: A Gothic Tale is based on Vision Engine 7, which, in addition, includes both Havok and Bullet integrations, however PhysX SDK was preferred over other physics options. Meanwhile, since ArcaniA is console oriented, it unlikely will feature support of hardware accelerated PhysX effects, so PC version is going to be equal for ATI and Nvidia users. (Update: confirmed by developers)
Chinese website EXPreview.com has brough us some interesting details about certain GPU PhysX games, targeting 2010 release. Slides directly from Nvidia provide us with info about additional PhysX features and 3D Vision support status.
Sequel to much-talked-of Batman: Arkham Asylum title was announced yersterday on Spike’s Video Game Award Show. No additional details were revealed except short trailer and teaser website – http://www.arkhamhasmoved.com/
Original Batman: Arkham Asylum is one of the best titles in GPU PhysX games library, lets hope Nvidia won’t loose opportunity to enhance Batman’s sequel with even greather hardware accelerated PhysX content.
We’ve added GPU PhysX Info profile for Sacred 2: Ice & Blood. As this add-on installs over Sacred 2 game, it has all GPU PhysX content from original title, but also adds new PhysX enhanced spells effects for new playble character - Dragon Mage. And this time more then two. As always, we’ve prepared comparison PhysX video.
Surprisingly, but recently released PC version of Star Trek: D-A-C title has never-mentioned-before additional GPU PhysX content. Effects are minimal – extra debris emitted by damaged ships and very very slight difference in explosions, you probably will not even notice. As always, we’ve prepared short comparison video, showcasing game with enabled and disabled PhysX option:
GPU PhysX Info mini-site for Star Trek: D-A-C is located here
P.S. interesting is completely silence from Nvidia (not a single mention for past year) – are they ashamed of Star Trek: D-A-C (you can’t call this game good PhysX title) or is this surprise for them too ?
Attack of the 50ft Robot!, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.
Fast every building can be smash to pieces, and massive-scale rigid body dynamics is handled by PhysX SDK.
You can download Attack of the 50ft Robot! here (158 mb)
We’ve finally (better late than never) uploaded our PhysX comparison screenshots pack for Batman Arkham Asylum. Like screenshots for Darkest of Days title, these are triple-screens, covering differences between High, Normal and Off PhysX in-game settings.
While inequality between High and Off PhysX settings is obvious, High vs Normal difference is not so evident: comparing to High PhysX settings, there is less dynamic smoke and spider webs, ground fog is missing, some cloth banners are unavailable, only like 1/3 amount of leaves is present on Normal PhysX settings.
You can view all screens at Batman Arkham Asylum GPU PhysX info mini-site
or watch our PhysX comparison video
Video is showcasing some nice explosions, destructible environment, physically simulated smoke, as well as underwater scenes.
Update: english version available
Metro 2033 title by 4A Games studio, based on “Metro 2033″ novel by Dmitry Glukhovsky, will be published by THQ and is slated for release in Q1 2010 for PC and Xbox 360. Story will be focused on survival in post-apocalyptic Moscow subway system.
According to our information, this title will not only use PhysX SDK for all in-game physics calculations on CPU, but will feature supplementary GPU PhysX content as well.
Quoting develop-online.net article
“Metro 2033 boasts some of the most advanced graphics and PhysX effects we’ve ever seen,” said Ujesh Desai, vice president of GPU business at NVIDIA. “From what we’ve seen so far, this will be a showcase PC gaming title for 2010.”
8monkey Labs devteam has prepared first patch for Darkest of Days title.
Some release notes highlights:
- Added support for more mouse buttons
- New PhysX system software (in fact it’s old 9.09.0814)
- Fixed crash in “Rebel Yell” mission
- Fixed ATI driver crash in Pompeii part 1
- Fixed “save while dead” bug from zeppelin mission
- Fixed bug where starting a new game immediately after finishing an old one resulted in all missions staying complete
- Fixed benchmark/load screen interaction issues
- PhysX particle code safeties
You can download Darkest of Days 1.04 patch here