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	<title>PhysXInfo.com - PhysX News &#187; PhysX Games</title>
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		<title>Mafia 2: Developers Interview</title>
		<link>http://physxinfo.com/news/3454/mafia-2-developers-interview/</link>
		<comments>http://physxinfo.com/news/3454/mafia-2-developers-interview/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 07:00:21 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Mafia 2]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3454</guid>
		<description><![CDATA[
With Mafia 2 coming closer to it&#8217;s release, hype atmosphere is getting hotter, and apart from other materials you can find on the web, PC Games Hardware has published decent interview with Denby Grace from 2K Czech on several Mafia&#8217;s engine features, and PhysX part specifically:

PC Games Hardware: Are there any differences between the Console [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-3464" title="Mafia-II-Shots-2" src="http://physxinfo.com/news/wp-content/uploads/2010/07/Mafia-II-Shots-2.jpg" alt="" width="620" height="286" /></p>
<p style="text-align: justify;">With <strong>Mafia 2</strong> coming closer to it&#8217;s release, hype atmosphere is getting hotter, and apart from other materials you can find on the web, PC Games Hardware has published <a href="http://www.pcgameshardware.com/aid,765087/Interview-with-Mafia-2-developer-PC-gaming-will-never-die/Knowledge/" target="_blank">decent interview</a> with <strong>Denby Grace</strong> from 2K Czech on several Mafia&#8217;s engine features, and <strong>PhysX</strong> part specifically:</p>
<blockquote>
<p style="text-align: justify;"><strong>PC Games Hardware: Are there any differences between the Console and the PC Version of Mafia 2 as far as technical as well as visual aspects are concerned, for example GPU accelerated PhysX effects?</strong></p>
<p style="text-align: justify;"><strong>Denby Grace:</strong> You hit the nail on the head. The biggest difference is the GPU enabled physics effects. While on a system without GPU (consoles and ATI cards), the game will have a great PhysX simulation with particles and cloth, however, if you have the extra hardware we are able to push things to a whole new level which has not yet been seen in open world game before.</p>
<p style="text-align: justify;">Our destructible environments feature thousands of physical particles which in turn can be affected by individual explosion force fields to make them move. It&#8217;s all very impressive and it&#8217;s these kinds of improvements that high end PC gamers can expect.</p>
<p><span id="more-3454"></span></p>
<p style="text-align: justify;"><strong>PC Games Hardware: We know you are using Nvidia&#8217;s PhysX API and also APEX moduls (&#8220;Clothing”). Besides PhysX support why did you decide to use Nvidia&#8217;s physics middleware instead of other physics libraries like Havok or ODE? What makes Nvidia&#8217;s SDK so suitable for your title?</strong></p>
<p style="text-align: justify;"><strong>Denby Grace:</strong> PhysX is a really scalable system, which is something that appealed to us. We get to integrate a base system that can be dialed up and down, dependant on what system specs the users have. We have a minimum benchmark frame rate that we want to see, then the PhysX simulation level will adjust itself based upon the type of hardware you have.</p>
<p style="text-align: justify;">CPU vs GPU quite simply means that we can really push the boat out with that much dedicated horsepower without being concerned that it&#8217;s going to affect the performance of other areas, separating this out is certainly preferable. Going a step further is separating out the gfx from the physics with separate GPU&#8217;s (SLI configuration).</p>
<p style="text-align: justify;">People without a GPU PhysX card will still have these effects but it won&#8217;t be quite as advanced. We were very careful in ensuring that this would not affect the game play experience, no matter what system you have. , Mafia II I think looks absolutely amazing even without the full PhysX.</p>
<p style="text-align: justify;"><strong>PC Games Hardware: Does regular by CPU calculated physics affect visuals only or is it used for gameplay terms like enemies getting hit by shattered bits of blown-away walls and the like?</strong></p>
<p style="text-align: justify;"><strong>Denby Grace:</strong> No we don&#8217;t do this. We didn&#8217;t want to alienate a part of our user base with that sort of selective functionality.</p>
</blockquote>
<p style="text-align: justify;">Also, don&#8217;t forget to check several comparison <strong>PhysX</strong> screenshots, located at this <a href="http://www.pcgameshardware.de/aid,764616/Mafia-2-im-Technik-Test-APEX-PhysX-Grafikvergleich-und-Engine-Details/Action-Spiel/Test/" target="_blank">technical review</a>.</p>
<p><!--more--></p>
<p style="text-align: justify;">Besides, Gametrailers.com has uploaded an interview with <strong>Eric Liu</strong>, Nvidia content manager, covering PC version specific features, like <strong>3DVision</strong> and <strong>GPU PhysX and APEX</strong> support.</p>
<p style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=702022" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=702022" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mafia 2 Official PC Specs: dedicated PhysX GPU recommended</title>
		<link>http://physxinfo.com/news/3422/mafia-2-official-pc-specs-dedicated-physx-gpu-recommended/</link>
		<comments>http://physxinfo.com/news/3422/mafia-2-official-pc-specs-dedicated-physx-gpu-recommended/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 07:19:39 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Mafia 2]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3422</guid>
		<description><![CDATA[2K Czech has revealed requirements and recommendations for Mafia 2 PC version:
MINIMUM SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor: Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core) or higher
RAM: 1.5 GB
Video Card: nVidia GeForce 8600 / ATI HD2600 Pro or better
Hard Disc Space: 8 [...]]]></description>
			<content:encoded><![CDATA[<p>2K Czech <a href="http://www.mafia2game.com/community/us/features_pc_specs.php" target="_blank">has revealed</a> requirements and recommendations for <strong>Mafia 2 PC</strong> version:</p>
<p><strong>MINIMUM SYSTEM REQUIREMENTS</strong><br />
<span style="color: #008080;">Operating System:</span> Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7<br />
<span style="color: #008080;">Processor:</span> Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core) or higher<br />
<span style="color: #008080;">RAM:</span> 1.5 GB<br />
<span style="color: #008080;">Video Card:</span> nVidia GeForce 8600 / ATI HD2600 Pro or better<br />
<span style="color: #008080;">Hard Disc Space:</span> 8 GB<br />
<span style="color: #008080;">Sound Card:</span> 100% DirectX 9.0c compatible sound card<br />
<span style="color: #008080;">Peripherals:</span> Keyboard and mouse or Windows compatible gamepad</p>
<p><strong>RECOMMENDED SYSTEM REQUIREMENTS</strong><br />
<span style="color: #008080;">Operating System:</span> Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7<br />
<span style="color: #008080;">Processor:</span> 2.4 GHz Quad Core processor<br />
<span style="color: #008080;">RAM:</span> 2 GB<br />
<span style="color: #008080;">Video Card:</span> nVidia GeForce 9800 GTX / ATI Radeon HD 3870 or better<br />
<span style="color: #008080;">Hard Disc:</span> 10 GB<br />
<span style="color: #008080;">Sound Card:</span> 100% DirectX 9.0c compliant card<br />
<span style="color: #008080;">Peripherals:</span> Keyboard and mouse or Windows compatible gamepad</p>
<p><strong>PHYSX/APEX ENHANCEMENTS SYSTEM REQUIREMENTS</strong><br />
<span style="color: #008080;">Operating System: </span>Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7<br />
<span style="color: #008080;">Minimum Processor:</span> 2.4 GHz Quad Core processor<br />
<span style="color: #008080;">Recommended Processor:</span> 2.66 GHz Core i7-920<br />
<span style="color: #008080;">RAM:</span> 2 GB</p>
<p>Video Cards and resolution: <strong>APEX medium settings</strong><br />
<span style="color: #008080;">Minimum:</span> NVIDIA GeForce GTX 260 (or better) for Graphics and a dedicated NVIDIA 9800GTX (or better) for PhysX<br />
<span style="color: #008080;">Recommended:</span> NVIDIA GeForce GTX 470 (or better)</p>
<p>Video Cards and resolution: <strong>APEX High settings</strong><br />
<span style="color: #008080;">Minimum:</span> NVIDIA GeForce GTX 470 (or better) and a dedicated NVIDIA 9800GTX (or better) for PhysX<br />
<span style="color: #008080;">Recommended:</span> NVIDIA GeForce GTX 480 for Graphics and a dedicated NVIDIA GTX 285 (or better) for PhysX</p>
<p>NVIDIA GPU driver: 197.13 or later.<br />
NVIDIA PhysX driver: 10.04.02_9.10.0522. Included and automatically installed with the game.</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>PhysX powered Carmageddon XNA remake</title>
		<link>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/</link>
		<comments>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 12:20:16 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3367</guid>
		<description><![CDATA[Indie developers community can always bring nice surprises.
In this particular case,  Jeff Wellington is making remake of classic Carmageddon 1 using XNA and PhysX SDK &#8211; alone, and has reached pretty remarkable results, as you may see from following video:

Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice tuned car physics are [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Indie developers community can always bring nice surprises.</p>
<p style="text-align: justify;">In this particular case,  <span style="text-decoration: underline;">Jeff Wellington</span> is making remake of classic <strong>Carmageddon 1</strong> using <strong>XNA</strong> and <strong>PhysX SDK</strong> &#8211; alone, and has reached pretty remarkable results, as you may see from following video:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice tuned car physics are already implemented.</p>
<p style="text-align: justify;">You can watch over <strong>Carmageddon XNA remake</strong> development process on <a href="http://blog.1amstudios.com/" target="_blank"></a>Jeff&#8217;s blog &#8211; <a href="http://blog.1amstudios.com/" target="_blank">1am  Studios</a>.</p>
<p style="text-align: justify;">
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mafia II: second PhysX trailer</title>
		<link>http://physxinfo.com/news/3096/mafia-ii-second-physx-trailer/</link>
		<comments>http://physxinfo.com/news/3096/mafia-ii-second-physx-trailer/#comments</comments>
		<pubDate>Wed, 26 May 2010 06:48:10 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3096</guid>
		<description><![CDATA[We&#8217;ve already saw Mafia II and GPU PhysX related sneak-peek trailer previously, and now &#8211; second, more detailed trailer has arrived from Gamespot.
Update: Now in HD.

It is showcasing all extra PhysX content, mentioned in preview articles &#8211; various impact debris and chunks via APEX Particles module, APEX Clothing based cloth simulation on characters and shockwaves [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We&#8217;ve already saw <strong>Mafia II</strong> and <strong>GPU PhysX</strong> related <a href="http://physxinfo.com/news/2514/mafia-ii-first-physx-trailer/" target="_blank">sneak-peek trailer</a> previously, and now &#8211; second, more detailed trailer has arrived from <a href="http://www.gamespot.com/pc/action/mafia2/video/6263639" target="_blank">Gamespot.</a></p>
<p style="text-align: justify;"><strong>Update:</strong> Now in HD.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1vEeGDI5wQE&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/1vEeGDI5wQE&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">It is showcasing all extra PhysX content, mentioned in <a href="http://physxinfo.com/news/2967/mafia-ii-physx-effects-hands-on/" target="_blank">preview articles</a> &#8211; various impact debris and chunks via <strong>APEX Particles</strong> module, <strong>APEX Clothing</strong> based cloth simulation on characters and <strong>shockwaves from explosions</strong>, repelling all physical objects in their blast radius.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mafia II: PhysX effects hands-on</title>
		<link>http://physxinfo.com/news/2967/mafia-ii-physx-effects-hands-on/</link>
		<comments>http://physxinfo.com/news/2967/mafia-ii-physx-effects-hands-on/#comments</comments>
		<pubDate>Fri, 21 May 2010 05:18:44 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Preview]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2967</guid>
		<description><![CDATA[Gamespot took an exclusive glimpse on several new features, available for PC version of upcoming Mafia II title &#8211; GPU PhysX effects via APEX and 3D Vision.


Specifically, the PC version of Mafia II will take advantage of two  different aspects of APEX technology. The first, the &#8220;clothing module,&#8221;  will realistically model flowing clothes [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Gamespot took an <a href="http://www.gamespot.com/pc/action/mafia2/news.html?sid=6263165&amp;mode=previews" target="_blank">exclusive glimpse</a> on several new features, available for PC version of upcoming <strong>Mafia II</strong> title &#8211; <strong>GPU PhysX</strong> effects via APEX and 3D Vision.</p>
<p style="text-align: center;"><img class="size-full wp-image-2969 aligncenter" title="Mafia2_gamespot_1" src="http://physxinfo.com/news/wp-content/uploads/2010/05/Mafia2_gamespot_1.jpg" alt="" width="599" height="215" /></p>
<blockquote>
<p style="text-align: justify;">Specifically, the PC version of <strong>Mafia II</strong> will take advantage of two  different aspects of <strong>APEX</strong> technology. The first, the &#8220;clothing module,&#8221;  will realistically model flowing clothes on what are designated as  &#8220;primary characters.&#8221; In the case of Mafia II, this means Vito (the  protagonist) and <strong>any other characters</strong> that happen to be up close to him  will benefit from this module. The <strong>APEX</strong> clothing module realistically  makes trench coats flap in the wind and sway while characters walk or  run.</p>
<p style="text-align: justify;">The second <strong>APEX </strong>module, the &#8220;destruction module,&#8221; models realistic  damage and deformation on exploding objects, as well as the concussive  force of a powerful explosion with an &#8220;invisible force field&#8221; that  realistically sends any sufficiently light objects (or characters)  flying. We watched a demonstration of this in action with an exploding  car, which smashed nearby crates to bits and sent their splinters&#8211;and a  nearby mobster&#8211;hurtling through the air.</p>
<p style="text-align: justify;">It also offers <strong>Mafia II</strong> an enhanced particle system that creates <strong> discrete and unique</strong>, procedurally generated debris when you or other  characters destroy any of the game&#8217;s deformable objects. The  demonstration we watched was from the Wild Ones level we&#8217;ve covered  previously&#8211;specifically, the part where Vito and his gangster buddies  use tommy guns and Molotov cocktails to tear a rickety wooden diner to  shreds. The scraps of wood and shards of glass realistically went flying  with each explosion, and we&#8217;re told that no two play-throughs should  produce the exact same scraps and shards.</p>
</blockquote>
<p style="text-align: justify;">While certain statement brings only more confusion, it&#8217;s unclear &#8211; is Mafia II really using <a href="http://developer.nvidia.com/object/apex_destruction.html" target="_blank">APEX Destruction</a> (in addition to <a href="http://physxinfo.com/news/2948/mafia-ii-gpu-physx-screenshots/" target="_blank">Clothing and Particles</a> modules) or it is just result of misinterpretation, this article is pretty interesting read in overall.</p>
<p style="text-align: justify;">Moreover, material contains some <a href="http://www.gamespot.com/pc/action/mafia2/images/6263165/1/?tag=thumbs_below%3Bthumb%3B1" target="_blank">new screenshots</a>, showcasing particle effects in action.</p>
<p><span id="more-2967"></span></p>
<p style="text-align: justify;"><strong>Update: </strong>another preview from <a href="http://www.gamestar.de/hardware/praxis/technik-check/2315080/mafia_2_grafik_physx_effekte.html" target="_blank">GameStar.de</a> has brought us even more details:</p>
<p style="text-align: justify;">- According to the article, PhysX content will have three levels &#8211; normal (physics like on consoles) and two enhanced with additional effects.</p>
<p style="text-align: justify;">- Explosions will have forcefield based &#8220;shock wave&#8221;, repelling particles and objects in certain radius.</p>
<p style="text-align: justify;">- On consoles only few main characters are able to &#8220;wear&#8221; physically simulated clothing, while with enabled GPU PhysX option clothing sim can be applied to much more characters &#8211; up to 30 (Police, NPCs, etc).</p>
<p style="text-align: justify;">- If no Nvidia GPU is present, extra PhysX effects can be processed on CPU.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3023" title="mafia2_PhysX_screen_2" src="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia2_PhysX_screen_21.jpg" alt="" width="598" height="224" /></p>
<p style="text-align: justify;"><strong>Update #2:</strong> few additions from <a href="http://www.destructoid.com/mafia-ii-makes-use-of-physx-and-3d-on-the-pc-173178.phtml" target="_blank">Destructoid preview</a></p>
<blockquote>
<p style="text-align: justify;">As you&#8217;re shooting up the building, pieces of wood and glass will  splinter onto the ground in a realistic manner. PhysX also powers <strong>Mafia  II&#8217;s</strong> clothing and explosion systems, giving both a real-world look.</p>
<p style="text-align: justify;">The PhysX tech will scale appropriately to your PC depending on what  your rig can handle.</p>
</blockquote>
<p style="text-align: justify;"><strong>Update #3:</strong> another article by <a href="http://www.tgdaily.com/games-and-entertainment-features/49902-nvidias-physx-joins-the-mafia" target="_blank">TG Daily</a></p>
<blockquote>
<p style="text-align: justify;">Mafia II is the first Windows PC game ever to utilize our <strong>Apex</strong> clothing  module. Now, the use of <strong>PhysX</strong> and <strong>Apex</strong> technology &#8211; which includes the  particle module &#8211; allows the city and personalities of Empire Bay to  truly come alive.</p>
<p style="text-align: justify;">For example, <strong>Apex</strong> causes clothing to behave realistically and its  secondary motion(s) add a lot to a character&#8217;s actions. Indeed, even the  subtle movements of a trench-coat can tip a player off about hidden  firearms or other potentially dangerous objects and intentions.</p>
<p style="text-align: justify;">Now in Mafia II, a pistol fired into a glass pane will emit hundreds of  glass shards, while a shotgun blasted through a wooden landing will  splinter the wood and a Tommy Gun will chip into a brick or stone wall  to methodically fracture and break it into piece.</p>
</blockquote>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Mafia II: GPU PhysX screenshots</title>
		<link>http://physxinfo.com/news/2948/mafia-ii-gpu-physx-screenshots/</link>
		<comments>http://physxinfo.com/news/2948/mafia-ii-gpu-physx-screenshots/#comments</comments>
		<pubDate>Wed, 19 May 2010 05:22:08 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2948</guid>
		<description><![CDATA[GPU PhysX support in Mafia II, highly anticipated mobster crime drama from 2K Czech, is not a secret for certain time, and recently official press-release, along with three new screenhots, were revealed.

The integration of PhysX and NVIDIA APEX technology, including the APEX Clothing and Particle modules, enable the city and personalities of Empire Bay to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>GPU PhysX</strong> support in Mafia II, highly anticipated mobster crime drama from 2K Czech, is not a secret <a href="http://physxinfo.com/news/2514/mafia-ii-first-physx-trailer/" target="_blank">for certain time</a>, and recently official press-release, along with three new screenhots, were revealed.</p>
<blockquote>
<p style="text-align: justify;">The integration of PhysX and <strong>NVIDIA APEX</strong> technology, including the <strong>APEX Clothing</strong> and <strong>Particle</strong> modules, enable the city and personalities of Empire Bay to truly come alive on Windows PC. The <strong>NVIDIA APEX Clothing</strong> module allows for more dynamic movement in clothing, making in-game characters even more realistic and reactive to environmental conditions.</p>
<p style="text-align: justify;">With the implementation of <strong>NVIDIA APEX Particles</strong>, players are engulfed in lifelike explosions that are bigger and brighter, including weapon fragments, in-game debris and destructible environments that are amplified in both quantity and realism through the integration of <strong>APEX Particles</strong>. For example, a pistol fired into a glass pane will emit hundreds of glass shards; a shotgun blasted through a wooden landing will splinter the wood; and a Tommy Gun will chip into a brick or stone wall to methodically fracture and break it into pieces.</p>
</blockquote>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_01.jpg"><img class="alignnone size-medium wp-image-2950" title="mafia-ii_physx_01" src="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_01-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_02.jpg"><img class="alignnone size-medium wp-image-2951" title="mafia-ii_physx_02" src="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_02-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_03.jpg"><img class="alignnone size-medium wp-image-2953" title="mafia-ii_physx_03" src="http://physxinfo.com/news/wp-content/uploads/2010/05/mafia-ii_physx_03-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: justify;">An addition to hardware accelerated PhysX content, PC version of <strong>Mafia II</strong> will feature <strong>3D Vision support</strong>. <strong>Mafia II</strong> will be available in North America on <strong>August 24, 2010</strong>, and internationally on <strong>August 27, 2010</strong>.</p>
<p><span id="more-2948"></span></p>
<p style="text-align: justify;">P.S. We are pleased to see that APEX is finding it&#8217;s way to more and more games. In case you&#8217;re not familar with it, <a href="http://developer.nvidia.com/object/apex.html" target="_blank">Nvidia APEX</a> is physics effects creation and management system, build on top of PhysX SDK.</p>
<p style="text-align: justify;">Idea behind APEX is simple -  it gives developers free tools to create complex physics content, like character clothing (bonus for developers), and has ability to scale such content through different platforms easily (read &#8211; add more details on PC, bonus for Nvidia). In theory &#8211; everybody wins. However, until APEX will be released to public (now it&#8217;s available for certains devs only), we won&#8217;t see if it works fully as intended.</p>
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		<title>Comparison PhysX Video by EVGA</title>
		<link>http://physxinfo.com/news/2888/comparison-physx-video-by-evga/</link>
		<comments>http://physxinfo.com/news/2888/comparison-physx-video-by-evga/#comments</comments>
		<pubDate>Wed, 05 May 2010 08:54:23 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[EVGA]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2888</guid>
		<description><![CDATA[EVGA has prepared decent comparison video, showcasing effects differences with GPU PhysX content enabled and disabled in several games, like Dark Void, Metro 2033 and Batman: Arkham Asylum.

If you want to take a more detailed view on hardware accelerated PhysX effects usage in current games, we recommend to check out our library of comparison PhysX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>EVGA</strong> has prepared decent <a href="http://evga.com/gaming/?p=1000" target="_blank">comparison video</a>, showcasing effects differences with <strong>GPU PhysX</strong> content enabled and disabled in several games, like Dark Void, Metro 2033 and Batman: Arkham Asylum.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-x9B_4qBAkk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/-x9B_4qBAkk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">If you want to take a more detailed view on hardware accelerated <strong>PhysX</strong> effects usage in current games, we recommend to check out our library of comparison <a href="http://physxinfo.com/data/vreview.html" target="_blank">PhysX videos and screenshots.</a></p>
]]></content:encoded>
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		<title>MKZ GPU PhysX Benchmark version 2.2</title>
		<link>http://physxinfo.com/news/2841/mkz-gpu-physx-benchmark-version-2-2/</link>
		<comments>http://physxinfo.com/news/2841/mkz-gpu-physx-benchmark-version-2-2/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 16:26:44 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[MKZ]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2841</guid>
		<description><![CDATA[Our readers may remember Metal Knight Zero Online (MKZ &#8211; chinese online-FPS title by Object Software) benchmark, released in mid 2008 as part of GeForce PowerPack #1.
Now, new and enhanced MKZ Benchmark version 2.2, specially developed for Fermi GPUs launch in China, is available.

Compared to previous version, graphics is looking much nicer, game physics (destructible [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Our readers may remember <strong>Metal Knight Zero Online</strong> (<a href="http://www.mkzonline.com/" target="_blank">MKZ</a> &#8211; chinese online-FPS title by <a href="http://object.com.cn/" target="_blank">Object Software</a>) benchmark, released in mid 2008 as part of <strong>GeForce PowerPack #1</strong>.</p>
<p style="text-align: justify;">Now, new and enhanced <strong>MKZ Benchmark version 2.2</strong>, specially developed for <strong>Fermi GPUs</strong> launch in China, is available.</p>
<p><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench1_big.jpg"><img class="size-full wp-image-2858 aligncenter" title="MKZ_bench1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench1.jpg" alt="" width="600" height="271" /></a></p>
<p>Compared to previous version, graphics is looking much nicer, game physics (destructible rigid body objects, particles, tearable cloth) is looking more solid and accurate.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench2_big.jpg"><img class="alignnone size-full wp-image-2862" title="MKZ_bench2" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench2.jpg" alt="" width="600" height="274" /></a></p>
<p><span id="more-2841"></span><strong>MKZ Benchmark 2.2</strong> download is available <a href="http://download.nvidia.com/downloads/nZone/demos/MKZBenchMark_V2.2.exe" target="_blank">here</a> (<strong>1.3 Gb</strong>)</p>
<p><span style="color: #ff0000;"><strong>Important note:</strong></span></p>
<p>For English version you&#8217;ll need to select first line designated as <strong>??</strong> during installation.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2847" title="MKZ_install" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install-e1272468509572.png" alt="" width="384" height="194" /></p>
<p>Configuring and launching the game may be a little tricky.</p>
<p>Benchmark settings can be altered via <strong>MKZSettings.exe</strong> file, located in<strong> \Object Software\MKZBenchmark\system</strong> folder.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2852" title="MKZ_install2" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install2.png" alt="" width="600" height="356" /></p>
<p style="text-align: justify;">Now, to launch benchmark with saved settings, you&#8217;ll need to create <strong>shortcut</strong> for <strong>MetalKnightZeroClient.exe</strong> file (same folder) with following parameters &#8220;<strong>-openautomate -debug</strong>&#8220;</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2854" title="MKZ_install3" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install3.png" alt="" width="257" height="33" /></p>
<p style="text-align: justify;">You can use one of the shortcuts created automatically during installation, but <strong>don&#8217;t forget</strong> to delete &#8220;-RESOLUTION&#8221; parameter, to prevent graphics resolution settings override.</p>
<p>P.S.<strong> MKZ</strong> is now in closed beta state. Open beta will be available later this summer.</p>
<p>P.P.S. Don&#8217;t forget to check other recent <strong>PhysX</strong> benchmark &#8211; <a href="http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/" target="_blank">JX3</a></p>
<p><em>Again, thanks for Stefan for some hints</em></p>
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		<title>JX3: PhysX and CUDA benchmark</title>
		<link>http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/</link>
		<comments>http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:54:50 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[JX3]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2803</guid>
		<description><![CDATA[New benchmark for chinese MMORPG JX3 (Jianxia 3 &#8211; we&#8217;ve wrote about GPU PhysX support previously) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent NGF 2010 event.

Benchmark includes two sequences &#8211; first one, Lighting &#38; PhysX benchmark.

Scene starts with lighting capabilities demonstration &#8211; dynamic shadows, god [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">New benchmark for chinese MMORPG <strong>JX3 </strong>(Jianxia 3 &#8211; we&#8217;ve wrote about GPU PhysX support <a href="http://physxinfo.com/news/49/jx3-now-with-gpu-physx-support/" target="_blank">previously</a>) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent <a href="http://www.nvidia.cn/object/ngf2010_cn.html" target="_blank">NGF 2010</a> event.</p>
<p style="text-align: center;"><img class="size-full wp-image-2804 aligncenter" title="JX3_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3_bench.png" alt="" width="461" height="318" /></p>
<p style="text-align: justify;">Benchmark includes two sequences &#8211; first one, <strong>Lighting &amp; PhysX benchmark</strong>.</p>
<p><span id="more-2803"></span></p>
<p style="text-align: justify;">Scene starts with lighting capabilities demonstration &#8211; dynamic shadows, god rays, day &amp; night cycle..</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_1.jpg"><img class="size-full wp-image-2811 aligncenter" title="JX3Benchmark_1_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_1_sm.jpg" alt="" width="600" height="239" /></a></p>
<p style="text-align: justify;">.. and is followed by fighting scene, echanced with several PhysX effects..</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_2.jpg"><img class="size-full wp-image-2813 aligncenter" title="JX3Benchmark_2_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_2_sm.jpg" alt="" width="600" height="239" /></a></p>
<p style="text-align: justify;">..like cloth banners, clothing simulation, and particles affected by characters movement.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_3.jpg"><img class="size-full wp-image-2814 aligncenter" title="JX3Benchmark_3_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_3_sm.jpg" alt="" width="600" height="237" /></a></p>
<p style="text-align: justify;">Looking nice, but nothing particularly impressing, and those &#8220;lighting&#8221; part prevents GPU PhysX performance from being measured properly.</p>
<p style="text-align: justify;">Second part of the benchmark is called <strong>CUDA Accelerated Animation</strong>.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_4.jpg"><img class="size-full wp-image-2820 aligncenter" title="JX3Benchmark_4_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_4_sm.jpg" alt="" width="600" height="227" /></a></p>
<p style="text-align: justify;">Large group of characters, dancing (or something) in front of the camera, is spawned. Enabling &#8220;CUDA Hardware Acceleration&#8221; option boosts fps by 2x times.</p>
<p style="text-align: justify;"><strong>Sum:</strong> just another way to test your GPU PhysX or Hybrid PhysX setup.</p>
<p style="text-align: justify;">You can download <strong>JX3 PhysX &amp; CUDA benchmark</strong> <a href="http://download.nvidia.com/downloads/nZone/demos/JX3BenchmarkSetup-v1.1.1.1_EN.exe">here</a> (351 mb)</p>
<p style="text-align: justify;"><em>Thanks to Stefan for the link.</em></p>
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		<title>Batman Arkham Asylum: Rigid Bodies PhysX patch for GTX480 and 470 owners</title>
		<link>http://physxinfo.com/news/2696/batman-arkham-asylum-rigid-bodies-physx-patch-for-gtx480-470-owners/</link>
		<comments>http://physxinfo.com/news/2696/batman-arkham-asylum-rigid-bodies-physx-patch-for-gtx480-470-owners/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 19:48:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2696</guid>
		<description><![CDATA[Nvidia has released a small PhysX patch for Batman: Arkham Asylum title. Description says:

In order to experience Batman: Arkham Asylum to its fullest extent when running PhysX on GeForce GTX 480 and 470 GPUs, users will need to replace the existing RRB.DLL file with a new one.  In most configurations, the RRB.DLL can be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Nvidia has released a small <a href="http://www.nzone.com/object/nzone_batmanaa_downloads.html" target="_blank">PhysX patch</a> for <strong>Batman: Arkham Asylum</strong> title. Description says:</p>
<blockquote>
<p style="text-align: justify;">In order to experience<strong> Batman: Arkham Asylum</strong> to its fullest extent when running PhysX on GeForce <strong>GTX 480</strong> and <strong>470</strong> GPUs, users will need to replace the existing <strong>RRB.DLL</strong> file with a new one.  In most configurations, the <strong>RRB.DLL</strong> can be found in the &#8220;<span style="color: #0000ff;">\Square Enix\Batman Arkham Asylum GOTY\Binaries</span>&#8221; directory.</p>
<p style="text-align: justify;">If it is not located in this directory, please do a search for the filename on your system.</p>
</blockquote>
<p style="text-align: justify;"><strong>RRB.DLL</strong> is responsible for <strong>GPU accelerated Rigid Bodies</strong> calculations &#8211; large-scale physics effect, mostly memorable from <strong>Scarecrow</strong> nightmares.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1332" title="Batman Arkham Asylum" src="http://physxinfo.com/news/wp-content/uploads/2009/12/Batman-Arkham-Asylum.jpg" alt="" width="600" height="266" /></p>
<p style="text-align: left;">You can download <strong>PhysX Rigid Bodies</strong> patch from <a href="http://download.nvidia.com/downloads/GeForcecom/patches/BatmanAA_GTX480and470_PhysX_Patch.zip" target="_blank">here</a> (2.8 mb)</p>
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