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Archive for the ‘Engines and Wrappers’ Category

Meng Game Engine: PhysX integration demo

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Interesting video appears on YouTube today – it’s showcasing PhysX SDK integration with Meng Game Engine by Mindware  Studios. Meng was the technology behind recently released painkiller-style game called Dreamkiller.

Video is demonstrating some advanced physics simulation – tearable and pressure cloth, metal cloth based deformables, dynamic hair, and ragdolls, blended with animation using joint motors.

However, we haven’t spotted anything but ragdolls and rigid bodies in actual Dreamkiller game, so perhaps more complicated features are reserved for future projects.

Update: unfortunately, video seems to be removed by user.

Written by Zogrim

January 27th, 2010 at 10:54 pm

Posted in Engines and Wrappers

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OgrePhysX: alternative PhysX wrapper for Ogre

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You may be familiar with NxOgre – complex and pervasive PhysX SDK wrapper for Ogre 3D engine, used already is serious commercial games, like Zombie Driver.

User Caphalor, who founds NxOgre “bit too big” for his purposes, decided to create small and simple alternative wrapper, and called it compactly – OgrePhysX

Library is based on PhysX SDK 2.8.3 and supports following features:

- PhysX initialisation
- bind scene nodes or other “PointRenderable” implementations to actors
- mesh cooking
- shape parameter system
- raycasting, sweeps
- contact report

OgrePhysX discussion thread | OgrePhysX Google Code page

Written by Zogrim

January 10th, 2010 at 5:04 pm

Posted in Engines and Wrappers

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Esenthel Engine updated with PhysX SDK 2.8.3

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Physics simulation component of Esenthel Engine was translated recently to PhysX SDK 2.8.3, which allows developers, among other things, to create 64-bit applications.

In addition, new SDK features, like hierarchical cloth solver or cloth constraints, can help to advance clothing simulation via Esenthel even further (current status is shown on a video below).

Even developed by one man – Grzegorz Slazinski – Esenthel is “complete game development suit“, which includes graphics renderer, physics, GUI, networking, animation system, etc.

User’s opionions on this engine are fairly positive.

Source: Esenthel forums

Written by Zogrim

December 21st, 2009 at 4:46 pm

pXent PhysX wrapper: realtime fracturing without APEX

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We are keeping an eye on promising PhysX SDK based projects, like RayFire Tool, PhysXforQuest wrapper, and – pXent PhysX SDK wrapper for 3D GameStudio engine. This time a new impressive feature was added – realtime generation of fragments for dynamic fracturing and destruction of objects.

Of course, it’s still not APEX Destruction level, but close enough.

Written by Zogrim

December 9th, 2009 at 12:28 pm

Posted in Engines and Wrappers

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pXent Pro PhysX wrapper and 3DGS: video

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We’ve already wrote about pXent some time ago – that’s PhysX SDK wrapper for 3D GameStudio engine. Christian Kahler, pXent developer, has uploaded an interesting video today, showing that even complex PhysX SDK features like SPH-fluids, softbodies and cloth simulation can be easily implemented by one man.

Written by Zogrim

October 14th, 2009 at 8:51 pm

Posted in Engines and Wrappers

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pXent: PhysX SDK wrapper for 3D Game Studio engine

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PhysX SDK wrapper for 3D GameStudio (A7) engine - pXent has entered final development stage and is available for purshase in basic setup (rigid bodies, ragdolls, materials system, complex vehicles).

Price for standart edition is set as 15,00 €, meanwhile demo is available for free.

pXent homepage

Discussion at 3DGS forums

Written by Zogrim

September 7th, 2009 at 11:56 pm

Posted in Engines and Wrappers

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Neutron 3D Engine – PhysX integration video

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Video, showcasing PhysX SDK integration into indie Neutron 3D engine was added to YouTube recently

As you may see, implementation includes rigid bodies, joints, tearable cloth and softbodies.

Written by Zogrim

August 22nd, 2009 at 6:43 pm

Posted in Engines and Wrappers

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PhysXforQuest updated to 1.0.6

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Recently, PhysX SDK wrapper for Quest 3D engine was updated to version 1.0.6.

Release Notes

Written by Zogrim

August 22nd, 2009 at 11:02 am

Posted in Engines and Wrappers

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