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Borderlands 2 PhysX Benchmark roundup

with 7 comments

Borderlands 2 is latest and one of the best GPU PhysX titles so far, but what system do you need to handle it efficiently ?

In following article we’ll try to gather all reliable PhysX benchmarks and tests, published on the web, to determine the GPU and CPU performance patterns of this title.

[19.09.2012] Borderlands 2 – GPU Test by GameGPU

One of the first articles with PhysX performance comparison, includes wide range of NVIDIA GPUs tested. At the same time, scene, choosen for benchmark, is too simplistic and does not fully represent load during actual gameplay.

[22.09.2012] Borderlands 2: is CPU capable of handling the PhysX effects? by PhysXInfo.com

Our attempt to compare CPU and GPU performance of PhysX effects, using single system (GTX 580 GPU and i7 2600K CPU) but multiple testing scenes, including built-in benchmark.

[27.09.2012] Borderlands 2 PhysX Performance Review by HiTechLegion

Built-in benchmark was used to compare PhysX performance (on Low, Medium and High settings) of NVIDIA GPU 6xx series.

[28.09.2012] Borderlands 2 im Physx-Test mit 14 Grafikkarten und 7 Prozessoren by PCGamesHardware

Massive test with 14 GPU models (both NVIDIA and AMD) and 7 CPUs variants, using integrated PhysX benchmark.

[28.09.2012] Borderlands 2 PhysX Test by PlayWares

In this article, several firefights scenes from the game are used to determine how GTX 680, GTX 650 and overclocked i5 3570K CPU can handle the PhysX effects.

[01.10.2012] Borderlands 2 Gameplay Performance and IQ Review by HardOCP

Traditionally, HardOCP directly compares performance of AMD cards (with PhysX set to Low) and NVIDIA GPUs (with PhysX set to High). Tested GPUs include GTX 680 – GTX 660 from NVIDIA side and HD 7970 – HD 7870 from AMD.

[01.10.2012] Borderlands 2 PhysX Performance and PhysX Comparison – GTX 680 and HD 7970 by PC Perspective

Just as the title says, authors of this article are trying to compare PhysX performance of GTX 680 and HD 7970 (actually, a CPU) in integrated benchmark.

[08.10.2012] Borderlands 2 Review by Overclockers.ru

Overclockers.ru has tested a huge set of NVIDIA GPU’s in built-in benchmark, using all three PhysX settings.

[16.10.2012] Dedicated PhyX PPU / GPU Shoot Out by 1percentgaming.com

Small article that includes, among other things, Borderlands 2 benchmarks with varierty of dedicated PhysX GPUs, paired with GTX 690.

[24.10.2012] Borderlands 2 Review by Overclockers.ua

Benchmark in this article was performed used a custom, PhysX intence sequence on Southern Shelf location.

[09.11.2012] Test – Bilan de PhysX en 2012 by Comptoir-Hardware

Huge article with set of benchmarks in latest GPU PhysX games, including Borderlands 2.

– We’ll update this post as more articles emerge –

Written by Zogrim

October 4th, 2012 at 11:24 am

7 Responses to 'Borderlands 2 PhysX Benchmark roundup'

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  1. There seems to be a lot of debate going on about the CPU limitation of performance in BL2. People with extreme SLI configs and/or PhysX-dedicated GPUs are experiencing poor scaling and frequent framerate drops, particularly when PhysX effects are NOT set to Low. All in all, it seems while BL2 may be great to showcase modern PhysX effects with playable framerates on the average mainstream PC, it actually sucks when it comes to PhysX gaming-oriented rigs that *should* take full advantage of hardware acceleration. The chart from 1percentgaming.com above suggests that something prevents additional GPU acceleration from really making any difference. I’d love to read PhysxInfo’s take on this issue…

      

    ztorm

    5 Dec 12 at 4:46 pm

  2. ztorm: People with extreme SLI configs and/or PhysX-dedicated GPUs are experiencing poor scaling and frequent framerate drops

    Well, such “extreme configs” are usually running on highest possible graphics settings a priori, while they may be more stressfull than physics effects.

    For example, I know a case when user was blaming PhysX for lags in Borderlands 2 on his GTX 680 + dedicated GTX 660 setup, while actual problem was in.. view distance setting.

    ztorm: The chart from 1percentgaming.com above suggests that something prevents additional GPU acceleration from really making any difference

    .. while chart from comptoir (last one) shows nice scaling with dedicated GPU, and is more trustworthy as it is using determenistic environment of the benchmark.

    But in overall, it is yet insufficient data for me to draw conclusions.

      

    Zogrim

    6 Dec 12 at 9:39 am

  3. funny though i have a titan with a 660 superclocked a physx gpu (medium phyx setting) and i get massive frame drops in combat many time dropping to 30 fps from a normal 60 fps while not in combat turn physx to lowa and i get constance 60 fps in combat so you tell me what is causing the drop in frame rates

      

    DakTannn

    5 May 13 at 7:15 pm

  4. DakTannn:

    funny though i have a titan with a 660 superclocked a physx gpu

    Funny, indeed.
    * What combination of GPU – PSS drivers are you using?
    * How the game performs if you disable 660 and let Tital do all the graphics and physics work?
    * How often does such slowdowns happen ? Like, every single fight, or particular one?

      

    Zogrim

    6 May 13 at 8:41 am

  5. outWell i need to tell u smthing is definitely wrong with BL2 phsx… because even after turning off phsx on my system i was getting fps and GPU load drops …and a lot of times randomly …no idea why… tried diff methods on internet and gearbox site… then i made a clean install of graphics driver and didnt configure phsx in nvidia control panel.. Voila the 60 and above FPSes were back even in combat situations and every setting was same as it was back during pre clean install of graphic driver… then i again went to nvidia control panel.. configured phsx to once GPU and once to CPU .. in both cases GPU load and framerates were decreasing dramatically… i uninstalled phsx software .. it was still there… then i changed phsx option to CPU (despite phsx software uninstalled this option was still there) and voila.. FPSes are back to 60s…. this was an entirely hit and run method and i deduced that the way BL2 is communicating with phsx software and driver is flawed,,, games should not communicate with phsx software at all…. and yeah,, after changing to CPU the phsx option is greyed

      

    Abhyuday

    26 Oct 13 at 8:36 pm

  6. Zogrim: Funny, indeed.
    * What combination of GPU – PSS drivers are you using?
    * How the game performs if you disable 660 and let Tital do all the graphics and physics work?
    * How often does such slowdowns happen ? Like, every single fight, or particular one?

    Gearbox has acknowledged there is a problem with BL2 PhysX, there really is no need for the whole “support staff” routine. It’s not about drivers or rig set ups in general, it’s a problem in the PhysX library they are using.

    Set your PhysX on high, and you will run into fps drops. It happens a lot in places with considerable height differences, liquids or if you use explosives a lot.

    PhysX in BL2 clogs up the first core of the cpu even if you force the game to use the GPU for PhysX.

    Hopefully they will fix it for Pre-Sequel and maybe then it can be patched into BL2 too.

      

    jorma

    30 Sep 14 at 5:49 pm

  7. jorma: Gearbox has acknowledged there is a problem with BL2 PhysX, there really is no need for the whole “support staff” routine. It’s not about drivers or rig set ups in general, it’s a problem in the PhysX library they are using.

    Set your PhysX on high, and you will run into fps drops. It happens a lot in places with considerable height differences, liquids or if you use explosives a lot.

    PhysX in BL2 clogs up the first core of the cpu even if you force the game to use the GPU for PhysX.

    Hopefully they will fix it for Pre-Sequel and maybe then it can be patched into BL2 too.

    Not fixed on Presequel. It’s probably a limitation of Physx itself.

      

    kamyon

    6 Sep 16 at 2:36 am


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