How To: register developer account to get PhysX SDK access
Browsing certain forums we’ve realised that recent changes in PhysX SDK access procedure weren’t clear enough for some developers, and they now experiencing problems with PhysX dev. account registration.
ATTENTION !
Free binary versions of PhysX SDK, DCC Tools (PhysXLab, PhysX plug-ins) and APEX SDK are now available through Registered Developer Program.
Following guide in only valid for source licensees.
UPDATE: If you have trouble with new account registration or existing account (dissapearing downloads, unable to log-in, etc) you can send your problem description to support@physxinfo.com (with subject – “PhysX account”) – we’ll try to provide a shortcut to PhysX dev. team.
Thus, we’ve decided to put-in small registration guide and contacted Nvidia PhysX team to recieve some commentaries.
STEP 1. Go to PhysX Developer Support Center and click “Sign in” (upper-right corner)

STEP 2. Click “Request a New Account Button”

PhysXInfo.com: What are requirements for participants in general ?
PhysX SDK Manager: Our only requirement is that developers complete the registration form completely and accurately. In general, we reject most accounts because they do not provide a real name but in other cases, developers try to get cute with answers to questions and then we reject them. PhysX has real value in game development or simply studying about game development; therefore, we require that they register with accurate and complete information, they keep the information current, and that they log into their account within any 6 month period. If they provide email address which are not accurate, then we will also delete their account.
STEP 3. Fill-in provided questionary

PhysXInfo.com: Basic tips on questionnaire filling-in ? For example, what must user put in “PhysX Project Title” field, if he want to download SDK for evaluation, for the first time?
PhysX SDK Manager: There are many good answers for that field. If they are working on a game then the games title. If they are working on a tool then it would be the name of the tool. If they are just experimenting the experimenting is a good answer. Basically what are they going to be doing with the SDK but the question becomes more specific if they have a project in mind.
Note: Since all requests are reviewed manually, be sure to provide complete and accurate information. In short – if you’ve filled “First Name” field with your nickname or random bunch of letters – your account won’t be accepted.
STEP 4. Wait until your account will be approved
PhysXInfo.com: How long will it usually take for account to be approved ?
PhysX SDK Manager: Since we have to review every request, it might take a couple of days. In general, we try to review all the requests every morning so typically it will be within about 24 hours but that is not a commitment.
Note: Sometimes notification emails may fail, so we recommend to check it few days after registration, your account may be already approved.
STEP 5. Log-in under your account. Downloads will be located at “Online Support” -> “Downloads” section

IMPORTANT NOTE: you need to log in to Dev. Center at least once per six months, or your account will be disabled.
NOTE #2: PhysX Developer Center and NVIDIA Developer Zone require separate accounts !
That’s it. Please read SDK EULA carefully prior to using PhysX SDK in commercial applications.













I want download pshyX please..
ykiki588 (QUOTE)
ykiki588
14 Feb 12 at 5:35 am
Hi!
I don’t know to setup PhysX in Eclipse, for Android. Also samples that are there doesn’t work after my installation. PhysX code for Android is C++ and whole Andorid development is in Java. So I’m lost.
I have downloaded PhysX SDK for Android, ver 3.2.
There are code samples in C/C++. Also I see only 1 android project there – “AlInOneSample”.
I have also downloaded “Tegra – NVidia SDK”. There are code samples in Java, in real Android code with activities and everything.
How I can use PhysX in Tegra, to use all rendering functions of Tegra or any other Android application together with PhysX code. Should I mix java and C++ somehow or is there JAVA package for PhysX?
Is there available some sample code which is for Android, in Eclipse that uses both Physx and OpenGL?
Thanks
Bero (QUOTE)
Bero
3 Mar 12 at 12:08 pm
Hi!
Some video tutorial is missing how to setup Physx SDK for Android and setup Eclipse to compile Physx demos.
Is there any link where I can download vehicle demo source code, like from image link below:
http://physxinfo.com/wiki/File:PhysX_SDK_3-vehicles.jpg
Thanks
Bero (QUOTE)
Bero
3 Mar 12 at 12:11 pm
Yes, I never saw such tutorials.
So I recommend you to throw a suggestion/question on NV dev. forums
http://forums.developer.nvidia.com/
As for running samples on Android, there were some tips
Zogrim (QUOTE)
Zogrim
3 Mar 12 at 12:46 pm