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Passion Leads Army: DX 11 and GPU PhysX Benchmark

with 23 comments

Multiplayer online shooter “Passion Leads Army” (PLA), currently in development by Giant Interactive in cooperation with the Chinese military, was firstly showcased (as a real-time benchmark demo) during Jen-Hsun Huang Keynote at NVIDIA Gaming Festival.

Featuring full DX 11 support (for the first time – in Chinese game) and intense GPU PhysX effects, this UE3 based title has drawn much attention of the audience.

Now, public release of PLA Benchmark gives us the opportunity to try it out by ourselves.

Update: PLA Benchmark overview at GeForce.com

Following DX11 effects can be seen in the benchmark:

  • Tesselation.
  • Horizon-Based Ambient Occlusion (HBAO).
  • Bokeh-DOF effect.

As for GPU PhysX content, it includes:

  • GPU accelerated rigid bodies (destruction scenes).
  • APEX Particles effects (leafs, sparks, debris, dynamic fog).
  • Interactive and tearable PhysX cloth objects.

In overall, we must admit that PLA demo leaves a very good impression – high-fidelity picture and rich physical effects, coupled with unusually stable framerate.

i7 2600k CPU, GTX 580, 8 GB DDR3, Win 7 x64, 1680x1050, High DX 11 in-game preset, High textures.

Unfortunately, PLA does not allow us to measure performance of CPU execution of PhysX effects – if PhysX is disabled in driver, only “PhysX OFF” option will be available in-game.

Now, the only question remains – how to download it? Several Chinese websites are offereing download mirrors, for example:

Plagame.cn (direct link) or games.sina.com (direct link).

Update: More mirrors – Gamefront, drivetoGo, GeForce.com (new).

Note: Installer can be switched to English language. Benchmark itself also has English interface.

And don’t forget to share your benchmark results !

P.S. Passion Leads Army is slated to be released in Q4 2012.

Written by Zogrim

May 29th, 2012 at 1:37 am

Posted in PhysX Games

Tagged with , , , , , ,

23 Responses to 'Passion Leads Army: DX 11 and GPU PhysX Benchmark'

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  1. AA Off: Avg 77 – Max 149
    FXAA High: Avg76 – Max 144
    4xMSAA: Avg 68 – Max 112
    1920×1080DX 11 High, , Textures: High, Shadows: On, Post Process: On, PhysX: High -amd 1055t 3.808 and gtx470sli -790 oc- best to leave nvidia control panel on auto for physx setting, very much the same for batman 1 and 2 , makes sense and yes this unreal engine has a sli profile ,acts the same as batman 1 and2 and metro 2033.

      

    harmon

    8 Jun 12 at 3:09 am

  2. Hybrid PhysX doesn’t seem to work even with PhysXLevel=2 set in the DefaultEngine.cfg, maybe you have to use 285.79/9.11.621?

      

    16GHz

    22 Jun 12 at 4:35 am

  3. ok , im on my new rig !
    ASUS GTX580 DCII !
    IVYBRIDGE 3570K !………………NEW
    8G VENGENCE DDR3 1600 MEMORY !…. NEW
    ASROCK EXTREAM 7 GEN 3 !……….NEW
    ANTEC 900W GAMER PSU SERIES !……NEW
    ANTEC TWELVEHUNDRED II CASE !

    ALL CPU DRIVERS AND GPU DRIVERS UPDATED
    NVIDIA 304.48 WHQL DRIVER
    WINDOWS 7 ULTIMATE X64 SP1
    ……………………………………
    BENCHMARK RESULTS :
    EVERYTHINGS MAXED OUT 1080 + PHYSX HIGH AND FXAA ON
    AVR 73.5

    MAX 102.1

      

    REZA

    5 Jul 12 at 7:57 pm


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