NVIDIA has released updated PhysX plug-ins of 2.7 branch – 2.72.0421 for 3ds Max (2012 - 2009) and 2.72.0511 for Maya (2013 – 2009).
Please Note: 3ds Max 2013 is supported only by 2.85 PhysX plug-in, due to significant compatibility changes in 3ds Max SDK.
Update: new 2.72.0601 plug-in for 3ds Max is now available. Plug-in is temporarily located at Developer Support Center.
|2.72 PhysX plug-in for 3ds Max: Release Notes|
- APEX 1.1 update for LOD fixes.
- APEX Clothing now exporting collision shapes once per asset instead of once per LOD.
- APEX Clothing fix physical mesh visualization bug.
- APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels.
- Fix crash when attempt to generate composite mesh on problematic geometry.
- Removed friction max clamp on rigid body.
- Fix RayFire bug – some convex fails to simulate.
- Pop-up previewer fixes for textures usage crashes.
|2.72 PhysX plug-in for Maya: Release Notes|
- Support for Maya 2013.
- Support for Viewport 2.0.
- Fix WinXP compatible.
- APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels. (one is used to represent unpainted and the other is reserved).
- Add solver simulation scaling support to allow simulation to occur (and export) in current or scales units rather than forcing to centimeters.
- Improve shape’s mass/density update functions.
- Re-enable acceleration joints for new files (more stable than force joints).
- PhysX tab should not gain focus when added.
- Fix PhysX3 Contact Layer support.
- Fix popup viewer crash for clothing.
- Fix PhysX 3x debug visualizer.
- Fix some OpenGL rendering errors.
- Fix script backward compat issues using -orderedSelection.
- Fix minor GUI error message cause by pop-up such as switching PhysX solver versions modes.
- Fix ragdoll load .rag issues when the target bone has multiple children.
- Fix ragdoll regeneration creating constraints without removing old ones.
- Fix APEX Clothing import of legacy CTW files flipping latch to nearest data.
PhysX plug-ins version 2.72 for 3ds Max and Maya are available for download through PhysX Registered Developer Program.
If you are experiencing trouble with registration, please refer to our new guide.