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New 2.85 PhysX plug-in released with 3ds Max 2013 and APEX 1.2 support

with 6 comments

In pair with 2.72 plug-in, NVIDIA has presented new 2.85.0427 version of PhysX plug-in for 3ds Max 2013, 2012, 2011 and 2010, both 32-bit and 64-bit versions.

2.85 plug-in is roughly equivalent to MassFX 2013 in terms of features, except that it provides APEX Clothing support instead on mCloth simulation engine.

Update #2: updated 2.86.00806 plug-in for 3ds Max is up.

Update: new 2.86.00717 plug-in for 3ds Max (2010-2013) is released.

  • Support for APEX 1.2 – PhysX 3 cloth.
  • Simulation latency settings.
  • Other improvements and bug-fixes.

Plug-in is temporarily located at Developer Support Center.

Release Notes

  • General
    • General: Support for APEX 1.2 (however, PhysX 3 cloth is not yet functional)
    • General: Support for PhysX SDK 3.2 engine.
  • Rigid Body
    • New convex decomposition algorithm for approximating non-convex meshes.
    • Controls to assist in more control over the contact shell (aka skinWidth, aka collisionOverlap) to allow and favor the shell to be outside of the shape so that at maximum overlap objects do not penetrate.
    • Resizable contact buffer for PhysX 3 engine.
  • Constraints
    • New targeting sub-object modifier to help with singularity conditions.
    • New targeting sub-object modifier to set the twist starting location.
    • Improved workflow around parameters which are tied together and may be enable/disabled.
  • Ragdolls
    • Now provides pre-configured constraint limits on biped.
    • Now maintains constraint position at bone pivot point (reset on simulation start if moved but maintains orientation).
    • Regeneration groups manager.
    • Mass redistribution.
    • Basic CAT support (Not to the same level at biped yet).
  • APEX Clothing
    • Latch To Nearest system now only support 30 instead of 32 channels.

PhysX plug-in version 2.85 for 3ds Max is available through PhysX Registered Developer Program.

If you are experiencing trouble with registration, please refer to our new guide.

Written by Zogrim

May 16th, 2012 at 8:01 pm

Posted in PhysX Tools

Tagged with , , , ,

6 Responses to 'New 2.85 PhysX plug-in released with 3ds Max 2013 and APEX 1.2 support'

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  1. Zogrim did you try’ed to use “Bake Clothing” in this version?

    What i’m asking is that after baking, the frame 0 objects with APEX clothing have their location changed than before bake

    Is this a bug?



    16 May 12 at 10:50 pm

  2. Yep, cloth position changes in frame 0 after baking for me too.
    Seems like a bug.



    17 May 12 at 11:40 am

  3. How ist the download for Physx plugin ( Max ) ?????



    2 Jul 12 at 1:03 am

  4. thanks



    23 Jul 12 at 10:48 am

  5. So happy to get this new update, then I installed it and of course all my rayfire sims crash almost instantly now. They display PhysX error and then max crashes. sadness.

    back to the old version I guess.



    19 Dec 12 at 10:30 pm

  6. Asa
    Some RayFire versions are better compatible with certain versions of PhysX plug-in.
    Here is a good table



    20 Dec 12 at 11:48 am

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