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PhysX SDK 3.2: final version is available

with 11 comments

After three rounds of beta testing, NVIDIA has finally released new PhysX SDK 3.2 for Windows, Linux, Mac OSX and Android platforms.

Update: PhysX SDK 3.2.1 is released

Update #2: PhysX SDK 3.2.2 is available

You can check full Release Notes here: PhysX SDK 3.2 Release Notes

Free binary versions of PhysX SDK 3.2 are available for download through Developer Support Center (our registration guide) or new PhysX Registered Developer Program.

Written by Zogrim

May 10th, 2012 at 12:27 pm

Posted in PhysX SDK

Tagged with ,

11 Responses to 'PhysX SDK 3.2: final version is available'

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  1. for pc games and good graphic

      

    alexisss

    11 May 12 at 1:41 pm

  2. Cheers! waiting long time!

      

    Yeah YANG

    12 May 12 at 5:35 pm

  3. Good. Now we can wait a year maybe two for its implementation into some games. :-)

      

    mareknr

    13 May 12 at 5:58 pm

  4. mareknr: Now we can wait a year maybe two

    There are some games using PhysX 3 already, for example
    Natural Selection 2 – SDK 3.1
    http://www.unknownworlds.com/ns2/

    or Heroes & Generals – SDK 3.1
    http://www.heroesandgenerals.com/community/news

      

    Zogrim

    13 May 12 at 6:02 pm

  5. I’m interesting of which version of PhysX SDK will be used in Borderlands 2 and Aliens: Colonial Marines. I’m waiting for games of this type which will be using new PhysX SDK with massive destruction and particle system. I’m not playing multiplayer games. Single player is enough for me.

      

    mareknr

    15 May 12 at 9:09 am

  6. mareknr:

    I’m interesting of which version of PhysX SDK will be used in Borderlands 2 and Aliens: Colonial Marines.

    I highly doubt that any UE3 based games will feature PhysX 3, since transition from default SDK 2.8 to 3.x integration will take a lot of effort and most likely not happen until Unreal Engine 4

    Borderlands are using 2.8.4, as I was told

      

    Zogrim

    15 May 12 at 1:24 pm

  7. Ok. Thanks for information.

      

    mareknr

    16 May 12 at 9:24 am

  8. Cheers! waiting long time!
    yes

      

    jame

    16 May 12 at 3:01 pm

  9. it is good to download

      

    safir

    15 Jun 12 at 2:31 pm

  10. how do you install or use this for 3DS Max. Sorry Me dumb with Codes:) Me smart with Creating. ha ha.

      

    NeoKaan

    18 Jul 12 at 3:56 pm

  11. NeoKaan:
    how do you install or use this for 3DS Max. Sorry Me dumb with Codes:) Me smart with Creating. ha ha.

    I think 3DS max 2013 and higher have physX built into it! : )

      

    digitaldemolition

    30 Nov 13 at 2:49 am


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