Registered Developer Program: easier way to access PhysX SDK, DCC Tools and APEX
NVIDIA is about to meet the wishes of developer community with more friendly way to take advantage of PhysX SDK and APEX Tools – Registered Developer Program.
In comparison to previous account registration process, Developer Program features automated account approval (matter of minutes, not days) and simplified downloads structure (easier to find demanded files).
IF YOU ARE NOT REGISTERED AT NVIDIA DEVELOPER ZONE
Step 1. Go to NVIDIA Developer Zone and click “New Account” (upper right corner)

Step 2. Fill-in account information, than press “Create new account” button

Step 3. Instructions and password will be sent to your e-mail. Complete the registration
IF/WHEN YOU ALREADY HAVE DEVELOPER ZONE ACCOUNT
Step 1. While logged-in, click “My Account” (upper right corner)

Step 2. Complete Basic Registered Developer Profile

You will be required to provide your Last and First name, information about your company and your location.
Step 3. Now you can apply to APEX/PhysX Registered Developer Program (PhysX RDP)

Step 4. Fill-in provided questionary

Please note that you will be required to agree to the terms and conditions specified in the PhysX/APEX EULA. Read it carefully.
Step 5. Wait until you Developer Program status will change from “Submitted” to “Approved” (may take up to 30 minutes – you will be also notified via e-mail upon completion).
You can access PhysX RDP website by clicking program’s title or direct link

Step 6. Now you can download latest binary PhysX SDKs, APEX SDK and DCC tools.


Subsequently, while logged, you access PhysX RDP via “My Account” panel, or through “Registered Developers Website” link on devzone main page, or via direct link.
If you have trouble with new account registration or existing account you can send your problem description to support@physxinfo.com (with subject – “PhysX RDP”) – we’ll try to provide a shortcut to PhysX dev. team.












nice, btw: any info on apex for 3.x release date?
przemek (QUOTE)
przemek
24 Apr 12 at 3:56 pm
Few months, probably. It is currently in alpha
Zogrim (QUOTE)
Zogrim
24 Apr 12 at 4:18 pm
i would like access to this plugin for 3ds max i think it will help my animation a lot
liam van winden (QUOTE)
liam van winden
2 May 12 at 11:50 pm
there is no options at the top right of http://developer.nvidia.com/ to create a new developer account. what’s the current way to get access to the SDK ?
jeremy (QUOTE)
jeremy
21 Sep 12 at 4:43 pm
Indeed.
You need to register here following this guide
I believe, it is already mentioned at the beginning of this article.
Zogrim (QUOTE)
Zogrim
21 Sep 12 at 5:02 pm
Can someone help me with the installation of the 3dsmax plugin? Point me in the right direction? I have never done this. I downloaded PhysX-3.2.0_PC_SDK_Core but have no idea what to do with it.
Philip (QUOTE)
Philip
18 Feb 13 at 7:16 pm
If you a trying to download from Parature, then PhysX plug-in for 3ds Max is located at:
Downloads -> APEX 1.2 SDK & Tools (beta) -> 3dsMax plug-ins
That is PhysX SDK, not PhysX plug-in
Zogrim (QUOTE)
Zogrim
18 Feb 13 at 7:49 pm