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Post-GDC 2012: NVIDIA APEX is going to be integrated into Unity engine

with 3 comments

Remaining presentations from GDC 2012 are now available at GDC Vault.

Particularly interesting detail was revealed during “Mastering DX11 with Unity” (PDF) talk – NVIDIA APEX framework will be added to popular Unity game engine, which is currently using modified PhysX SDK 2.8.3 as physics engine.

A short demo (bus smashing through propane shop) of basic APEX Destruction module usage was presented, followed by promises to expand integration on other APEX modules in the future.

Next presentation, “Enhancing Games with Clothing and Destruction” is absolutely indentical to Game Technology Theather talk of the same name, we have reviewed it earlier.

Finally, it is worth to check a “Solving Rigid Body Contacts” tutorial from Richard Tonge, however, it is a bit technical.

Written by Zogrim

April 4th, 2012 at 9:16 pm

3 Responses to 'Post-GDC 2012: NVIDIA APEX is going to be integrated into Unity engine'

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  1. Bloody hell yes!

      

    AquaGeneral

    5 Apr 12 at 6:12 am

  2. Great news!

      

    Vojtech

    5 Apr 12 at 2:17 pm

  3. The presentation by Richard seems to be mostly geared towards newbie physics engine developers. Sadly almost nothing about more current things(eg no details of changes to the gpu rigids since bmaa:-(

      

    david black

    6 Apr 12 at 1:38 pm


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