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Post-GDC 2012: NVIDIA APEX Showcase

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NVIDIA has uploaded a set of demontrational videos, which were used to showcase features of NVIDIA APEX toolset, its authoring capabilities and games integrations examples at GDC 2012.

APEX Turbulence Module

We find APEX Turbulence demo particularly impressive, since particle simulation of such magnitude and complexity (scene contains up to 180 000 particles combined) is yet to be seen in games, while it can be used to create new generation of realistic smoke, dust and explosion effects.

It is good to see that this module has finally reached production stage. Turbulence is promised to be released as part of APEX 1.2

APEX Destruction Module

This video showcases assets authoring and real-time destruction using updated Art Gallery demo and Alice: Madness Returns title as examples.

APEX Clothing Module.

APEX Clothing can be used not only to simulate character clothing itself, but also to create great environmental cloth assets, like interactive banknotes, posters or rugs in recent Batman: Arkham City title.

If you are interested in Clothing module, following presentation from GDC contains far mode details.

Written by Zogrim

March 13th, 2012 at 10:31 am

2 Responses to 'Post-GDC 2012: NVIDIA APEX Showcase'

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  1. Turbulence is my favorite.
    Have you noticed how blue particle column starts “deforming” even before character touches it, affected just by airflow ? such amount of details

      

    Zogrim

    13 Mar 12 at 10:50 am

  2. Didn’t spot that one until you mentioned it. Can’t wait to start seeing this being used outside of Dark Void for some great smoke, fire, water, dust effects.

    What really interested me though at GDC is the dynamic, non-prefactured destruction in real time demo. Wonder how long until we can start to see that being used, even just a public tech demo of it :P

      

    Spets

    13 Mar 12 at 2:50 pm


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