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GDC 2012: dynamic, not pre-fractured PhysX destruction in real time

with 6 comments

More detailed videos of new experimental destruction engine with support for real-time fracturing, already previewed in previous demonstration, are now available.

Update: new technical demo from GDC 2013

In this video we show our new destruction prototype. Here, piec fractures pieces on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location.

To simulate the massive amount of rigid bodies we use GRBs – GPU accelerated rigid boides.

Destruction algorithm also works well for objects with concave geometry.

In this video we show our new destruction prototype. Here, objects are fractured on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location. The original objects as well as the pieces are allowed to be non-convex which is an additional challenge.

To simulate the massive amount of rigid bodies we use GRBs – GPU accelerated rigid boides. The scene runs above 40 fps until the end including rendering on an nvidia GeForce GTX 480.

Update: Lately, more detailed video with some technical description was added.

Update #2: Finally, there is one more video from GTX 680 press kit.

Without doubt, pretty impressive technology.

Written by Zogrim

March 9th, 2012 at 5:57 pm

6 Responses to 'GDC 2012: dynamic, not pre-fractured PhysX destruction in real time'

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  1. Can this be used in conjunction with pre fracturing. Eg a prefractured skeleton with this for the bits which break off?

      

    david black

    15 Mar 12 at 7:38 pm

  2. I guess as far as testuring goes it just generates 3d texture coordinates?

      

    david black

    15 Mar 12 at 7:43 pm

  3. david black: Can this be used in conjunction with pre fracturing

    Yeah, I have thought about it as well.
    Would fit nicely, when you for example can pre-fracture a structure (for example – a brick wall) and than fracture individual bricks further in real-time.

    So make it “per depth” feature. Based on LOD settings.

      

    Zogrim

    15 Mar 12 at 8:47 pm

  4. damnit i love it cant wait for 2020 so i caould afford enough good pc to run it ehhh i want to see the reichstag burning and to be that realisticaly destroyed

      

    Anton

    7 Dec 13 at 8:52 pm

  5. Where can I get this system? And how much does it cost? Also any official website for this system?

      

    Darko

    17 Dec 13 at 10:57 pm

  6. Darko: Where can I get this system?

    First iteraction of real-time fracture is integrated in APEX 1.3

      

    Zogrim

    18 Dec 13 at 11:56 am


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