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GDC 2012: PhysX and APEX will make it to Unreal Engine 4

with 2 comments

Ever since the existence of Unreal Engine 4, next-generation game development platfrom from Epic Games, was revealed, one question was bothering us – will it still rely on PhysX SDK integration for physics sumulation, like UE3 and UDK?

And it seems the answer is “Yes”.

During presentation of PhysX and APEX features, that NVIDIA employee was giving to Gametrailers at GDC 2012, following words were said:

So here we are showing some of our technologies that are already incorporated in the games and game engines.

In this case all three of these demos are in Unreal Engine.. we are integrated in both Unreal 3 and upcoming Unreal 4.

Written by Zogrim

March 9th, 2012 at 3:23 pm

Posted in Engines and Wrappers

Tagged with , , , ,

2 Responses to 'GDC 2012: PhysX and APEX will make it to Unreal Engine 4'

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  1. I was expecting something like this. It’s a good information and I’m like that it was confirmed.

      

    mareknr

    9 Mar 12 at 4:53 pm

  2. Havok will go bankrupt. :)

      

    Bro

    9 Mar 12 at 7:39 pm


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