PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

GDC 2012: new PhysX and APEX technology revealed

with 4 comments

Gametrailers has published several videos, revealing what kind of newest additions to PhysX SDK engine and APEX Framework were showcased at NVIDIA Booth, at current GDC.

First video is showing yet experimental technology – new cloth solver and real-time fracturing.

Wooly character contains 840 000 particles simulated as 100 000 invidual strands of fur and is running on new solver that is currently under active research.

Real-time fracturing will be nice addition to the APEX Destruction module, which, currently, is utilizing only pre-fractured meshes. Fracturing happening in real-time, accordingly to impact force and point of damage application will certanly make destruction look more natural and immersive.

Update: more detailed videos of new fracturing engine.

Update #2: fur simulation technology video

Second video is showcasing production technology: APEX Turbulence, APEX Destruction and APEX Clothing modules integrated in UE3.

APEX Turbulence module, so far only featured in Dark Void title is making a coming back ! Fully realisitic and dynamic smoke or dust it can produce would be welcomed addition to upcoming games.

APEX Destruction was demonstrated in a form of good old Art Gallery scene, used at previous GDC as well.

And finally, Samaritan character was utilized to showcase capabilities of clothing simulation through APEX Clothing module.

Written by Zogrim

March 9th, 2012 at 2:24 pm

4 Responses to 'GDC 2012: new PhysX and APEX technology revealed'

Subscribe to comments with RSS

  1. To my taste, putting so much emphasis on GPU acceleration is a mistake, while PhysX SDK/APEX is actually CPU friendly, especially SDK 3.

    Creates a wrong impression on the engine, which itself results in more ignorance like “PhysX on XBox 360 ?? There is not NV GPU there !” or “As far as CPU physics goes, PhysX is by far the worst performer“.

      

    Zogrim

    9 Mar 12 at 2:32 pm

  2. Maybe, but that’s GDC not GPC (Game Player Conference)

      

    Stefano

    9 Mar 12 at 3:06 pm

  3. Nice demos.

      

    david black

    9 Mar 12 at 3:23 pm

  4. Stefano:
    Maybe, but that’s GDC not GPC (Game Player Conference)

    Unfortunately, same goes to some devs too.. (expecially those who a new to PhysX SDK).
    Just check this, for example

    Also, players will watch these videos mostly.

    If I understood you correctly at all :)

    ———–
    Interesting, btw.
    There is a demo of APEX Turbulence running in UE3, but is was revealed that Turbulence will be the part of APEX 1.2 which is based on SDK 3.2, thus can we expect that UE3/UDK will support PhysX 3? Or will it come only with UE4?

      

    Zogrim

    9 Mar 12 at 3:26 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation