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OpenC1 project returns: version 1.4 is up

without comments

After year of silence, OpenC1 project (previously known as OpenCarmageddon) – fan-made remake of classic Carmageddon racing game -  returns in a form of new and stable version 1.4.

OpenC1 utilizes XNA for graphics and PhysX SDK as physics engine. It implements almost all features of the original game (vehicles, tracks, vehicle damage and car deformations, pedestrians, AI and opponents, checkpoints, UI, etc) and can use data files (car models, levels, textures, sounds) from Carmageddon title and Splatpack add-on.

In comparison to 1.3.1 version, usability has been improved greatly – OpenC1 can now automatically download free content from Camageddon and Splatpack demos, it also includes data management functionality and is far more stable.

All you need is to download archive with 1.4 version from OpenC1 project page or our server (virustotal report), extract it, install latest PhysX System Software, XNA Framework 3.0 and run the OpenC1.exe file.

Written by Zogrim

February 1st, 2012 at 11:43 pm

Posted in PhysX Games

Tagged with , ,

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