First set of tutorials is explaining creation and usage of Fracture Maps – simple black-and-white images, that can be used to specify fracturing pattern for cut-out fracturing mode.
APEX Destruction: Fracture Maps (Part 1) – Photoshop
APEX Destruction: Fracture Maps (Part 2) with PhysXLab
Second set of tutorials is showcasing multi-FBX import feature. If multiple parts of one object are imported at once, PhysXLab will recognize them as “depth 1″ chunks – thus, it is possible to pre-fracture asset in whatever manner you need (with Voronoi fracture, for example) before using it in PhysXLab.
APEX Destruction: Multi FBX (Part 1) – Prep in 3dsMax
APEX Destruction: Multi FBX (Part 2) – with PhysXLab
Supplementary files (models, textures, etc) for APEX tutorials can be downloaded here.
Previously released tutorials:
- APEX Destruction authoring with PhysXLab (Slice Fracturing, Cut-out Fracturing)
- New tutorials provide in depth view of APEX Destruction usage in UDK (Fracture Materials, Form Extended Structures, Impact Damage)