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More PhysXLab tutorials: Fracture Maps and Multi FBX import

with one comment

NVIDIA has uploaded new portion of video tutorials, covering various aspects of APEX Destruction authoring process using PhysXLab tool.

First set of tutorials is explaining creation and usage of Fracture Maps – simple black-and-white images, that can be used to specify fracturing pattern for cut-out fracturing mode.

APEX Destruction: Fracture Maps (Part 1) – Photoshop

APEX Destruction: Fracture Maps (Part 2) with PhysXLab

Second set of tutorials is showcasing multi-FBX import feature. If multiple parts of one object are imported at once, PhysXLab will recognize them as “depth 1″ chunks – thus, it is possible to pre-fracture asset in whatever manner you need (with Voronoi fracture, for example) before using it in PhysXLab.

APEX Destruction: Multi FBX (Part 1) – Prep in 3dsMax

APEX Destruction: Multi FBX (Part 2) – with PhysXLab

Supplementary files (models, textures, etc) for APEX tutorials can be downloaded here.

Previously released tutorials:

Written by Zogrim

December 7th, 2011 at 11:17 pm

Posted in PhysX Tools

Tagged with , , , ,

One Response to 'More PhysXLab tutorials: Fracture Maps and Multi FBX import'

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  1. And second SET please .. Reverse option. From APEX to 3ds max. Is that possible? I mean, how can I export this fractured elements from APEX env. again to 3ds max scene?

    If anywhone know, please answer.

    Yours Mr.Particle

      

    MR PARTICLE

    4 Jan 12 at 7:03 pm


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