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PhysX FluidMark 1.4.0 available

with one comment

JeGX has presented new 1.4.0 version of FluidMark, benchmarking and testing tool for GPU PhysX/Hybrid PhysX systems.

Update: FluidMark 1.5.1 is available

Release Highlights:

  • New: added two benchmark presets (1080 and 720).

Preset:1080: with this preset, the settings are the following:: 1920×1080 fullscreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering.

Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering.

  • New: PhysX built-in CPU multicore option added.
  • New: score submission with oZone3D.Net account.
  • Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
  • Update: revamp of the main startup dialog box (now a bit simpler to use).
  • Update: compiled with PhysX SDK 2.8.4.6.
  • Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.

You can download PhysX FluidMark 1.4.0 from Geeks3D.com.

We remind you, that in case if you want to use FluidMark 1.40 with Hybrid PhysX Mod, you need to delete/rename PhysXDevice.dll file in application folder, due to usage of driverless PhysX SDK 2.8.4.

Written by Zogrim

November 8th, 2011 at 4:13 pm

One Response to 'PhysX FluidMark 1.4.0 available'

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  1. Interesting, according to JeGX, “built-in CPU multicore” option is using only internal multithreading options of PhysX SDK, like

    NxSceneDesc::internalThreadCount
    (Sets the number of SDK managed worker threads used when running the simulation in parallel) and

    NX_SF_ENABLE_MULTITHREAD
    (This flag enables the multi threading code within the SDK which allows the simulation to be divided into tasks for execution on an arbitrary number of threads)

    and it works pretty well, especially in SDK 2.8.4.6

    Fully multithreaded 2.x SDK is/was out there somewhere ? Hmmm..

      

    Zogrim

    8 Nov 11 at 6:56 pm


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