Autodesk has uploaded several partner presentations from Unreal University event at MIGS 2011 (Montreal International Gaming Summit).
One particular session – “UDK Overview || Nvidia session” – is provided by NVIDIA, in which Johnny Costello, PhysX content engineer, gives overview of APEX Destruction module functionality and it’s usage inside UDK (starting from 30:00).
This session covers pretty basic Destruction authoring features (PhysXLab, slicing, depth settings, playground, exporting to UDK, etc) – so for those who is already familiar with APEX or previosly released tutorials (set #1, set #2), it won’t say anything new. However, it is worth watching for a beginner.
Note: one interesting feature was mentioned during the presentation – in near future Destruction module will support objects deformation through joints.