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Particle Flow Tools Box 2: now with true 64-bit PhysX

with one comment

pflow_box2

Orbaz Particle Flow Tools Box#2 Pro, PhysX SDK based plug-in for 3ds Max, was updated to version 1.05. Most important change in this release is native support for 64-bit versions of 3ds Max, that was achieved previously by custom wrapper around 32-bit PhysX SDK.

We’ve managed to contact Oleg Bayborodin, PFlow developer, to recieve some commentaries:

“1.05 version of Box#2 Pro uses 64-bit PhysX SDK v.2.8.3. That allowed us to switch completely to native PhysX libs for both 32- and 64-bit versions.  The new version works without restrictions on 64-bit flavors of Win XP, Vista and Windows 7.  The update is not a beta, and it is available to all licensed users of Box#2 Pro.

The overall switch to 64-bit PhysX SDK was very smooth since the plug-in problems related to 64-bit version were already taken care of during Box#2 beta. The only thing we did, is to switch from our “hack” PhysX 64-bit library to the NVIDIA’s one. Apparently, with larger RAM pool available, it’s possible to work with larger scenes. Please keep in mind that the new PhysX SDK did not remove the limitation of 64K simulation items per PhysX scene.”

pflow_box2_2

Taking advantage of PhysX simulation engine (included free, works with and without PhysX-enabled hardware), Box#2 Pro provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more.

Box#2 Pro enables special-effects artists to fully harness the power of 3D software to create such effects as beaded curtains, chains, collapsing buildings, destructible environments, and much more.

You can watch Box#2 demo video here

Written by Zogrim

October 27th, 2009 at 12:06 pm

Posted in PhysX Middleware

Tagged with ,

One Response to 'Particle Flow Tools Box 2: now with true 64-bit PhysX'

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  1. thanx

      

    ahmed

    21 Oct 10 at 1:31 pm


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