PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

New tutorials provide in depth view of APEX Destruction usage in UDK

without comments

NVIDIA has already pleased us today with updated tutorials for APEX Clothing module, but this is not all -  a bunch of new tutorials for APEX Destruction module, focused on usage of destructible assets with UE3 or UDK engine, has arrivied just a hour ago.

Update: Destruction tutorials package (with destructible assets, textures and UDK levels) was added to Developer Support Center.

Not familiar with APEX or its integration in UDK ? Start with these links: APEX Destruction | APEX 1.0 Beta | March UDK released with full NVIDIA APEX support

APEX Destruction Tutorial with UDK: Fracture Materials (2)

This tutorial describes how to use fracture materials in UDK.

APEX Destruction Tutorial with PhysXLab: Wood Material (3)

This tutorial provides step by step instructions for creating a destructible wood plank using PhysXLab 1.0 or higher.

APEX Destruction Tutorial with UDK: Form Extended Structures (4)

This tutorial describes how to use form extended structures in UDK.

APEX Destruction Tutorial with UDK: Impact Damage (5)

This tutorial describes how to set and use impact damage in UDK.

However, before starting with more advanced destruction scenes, make sure to familiarize with basic tutorials for cut-out and slice fracturing, and importing assets into UDK, released earlier.

Written by Zogrim

September 30th, 2011 at 12:24 am

Posted in PhysX Tools

Tagged with , ,

Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation