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3ds Max 2012 Service Pack 2 includes fixes for MassFX

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Recently, Autodesk has released Service Pack 2 (SP2) for 3ds Max 2012 and 3ds Max Design 2012 – is a cumulative update, that includes various fixes for issues with stability and performance based on customer feedback.

In comparison to previous updates, SP2 now also includes numerous bug fixes for MassFX – new PhysX SDK based physics simulation system, that has replaced Reactor in 3ds Max 2012.

Release Notes

  • Fixed rollout state changing to Advance.
  • Fixed order of rollout menus.
  • Very small objects used in Composite mesh generation no longer cause a program error.
  • Changing the high-velocity collision minimum speed value now works correctly.
  • The Sleep setting in the World tab no longer causes a MaxScript error.
  • An nvpx.ExportPhysXScene error dialog has been updated to be easier to understand.
  • Bake now works when the scene contains Bipeds.
  • Having the Dynamics Explorer or Scene Explorer open no longer negatively affects previewing the simulation.
  • Remove Skeleton now removes all Kinematic Skeletons, not just the first one selected.
  • Calculate At Current Frame now works correctly.
  • The Rigid Body modifier UI no longer redraws multiple times when opening.
  • The inflation value in the Multi-Editor now supports negative values for convex mesh types.
  • Selecting and moving MassFX constraints now support the type-in transform.
  • Using a Plane with box mesh type now simulates with the correct collision mesh shape.
  • You can now Undo the Convert To Custom Mesh function.
  • Rigid body collisions now behave correctly with back facing geometry.
  • Undo now works after grouping bones in a kinematic skeleton.
  • The MassFX SDK now correctly supports contact reports.
  • Creation of a new mesh in MassFX rigid body can now be undone.

It was also mentioned that remaining issues, like incompatibility with PhysX engine in Thinking Particles plug-in, will be solved in upcoming hotfix.

You can download Service Pack 2 for 3ds Max 2012 from this page

Note: It is highly recommended to uninstall 2.61 PhysX plug-in (if you have one installed) before applying SP2. It can be safely re-installed after.

Written by Zogrim

September 25th, 2011 at 1:28 pm

Posted in PhysX Tools

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