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PhysX Research: adding physics to animated characters with Oriented Particles

with 3 comments

Another interesting research paper was published by Dr. Matthias Müller-Fischer, PhysX SDK Research Lead in NVIDIA.

Update: Oriented Particles solver through CUDA

It is called Adding Physics to Animated Characters with Oriented Particles and it further expands oriented particles approach with techniques for simulation of clothing on animated characters.

Abstract:

We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to incorporate animation information. In addition, we introduce techniques to increase the stability of the original method in order to make it suitable for the fast and sudden motions that typically occur in computer games. We also propose a method for the semi-automatic creation of particle representations from arbitrary visual meshes. This way, our technique allows us to simulate complex geometry such as hair, thick cloth with ornaments and multi-layered clothing, all interacting with each other and the animated character.

Written by Zogrim

September 14th, 2011 at 11:14 pm

3 Responses to 'PhysX Research: adding physics to animated characters with Oriented Particles'

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  1. Hi Zogrim. In new GPU driver from NVIDIA, there is new version of PhysX System Software. Do you know why there is new version and what is new? I thought that PhysX system software is past…

      

    mareknr

    15 Sep 11 at 8:45 pm

  2. mareknr: Do you know why there is new version and what is new?

    Yes, there is 9.11.0621 PSS – it includes some installation fixes. Nothing new except for that.

      

    Zogrim

    15 Sep 11 at 10:34 pm

  3. …Interesting!

      

    mohawkade

    23 Sep 11 at 8:50 am


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