After multiple delays and postponements, NVIDIA has finally released updated version of PhysX plug-in for 3ds Max – 2.61.0906.0900
Update [20.09.2011]: updated PhysX plug-in 2.61.0916.1330 for 3ds Max is available (supports 3ds Max 2009-2012). This version includes bug fixes for several problems one may encounter, like crashes while using APEX Clothing functionality in 3ds Max 2012.
Update #2: 2.7 PhysX plug-in for 3ds Max released
New major 2.7 version of the PhysX plug-in is still in development, so this minor 2.6+ release is supposed to resolve compability issues with RayFire, and also add support for 3ds Max 2012. In this case, plug-in installs above default MassFX simulation tool, replacing it and providing additional features, like support for APEX Clothing (and if you’ll uninstall PhysX plug-in, MassFX will be restored).
No information yet on other fixes (since Release Notes are missing), but we were promised to recieve soon.
PhysX plug-in 2.61 for 3ds Max (2009, 2010, 2011, 2012 – 32-and 64-bit versions) and 3ds Max Design (2010, 2011, 2012 – 32-and 64-bit versions) is available for download at Developer Support Center.
You can find it in following section: [Online Support] -> [Downloads] -> [APEX] -> [APEX DCC Clothing Plugins].
If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.
Update [20.09.2011]: In addition, new PhysX plug-in 2.61.0916.1700 for Maya was also released.
You can download 2.61 PhysX plug-in for Maya (Maya 2009 – 2012, 32-and 64-bit versions) at Developer Support Center.