At Gamescom 2011, Rocksteady Studios have released a new set of screenshots, featuring new “Mr. Freeze” foe, for higly-anticipated Batman: Arkham City. Previous game, Batman: Arkham Asylum, was one of the best titles with GPU PhysX support, and sequel is promised to support PhysX feature too, as well as DX11 and tesselation.
However, attentive user may notice that some of those screenshots are already containing GPU PhysX effects. Let’s take a closer look:
This screenshot is showcasing dynamic volumetric smoke – effect, extensively used in previous Batman game.
And finally, you can notice small debris and ice shards on the floor behind Mr. Freeze – those are physically simulated particles, than can be found almost in every single title with hardware PhysX effects. When used properly, they can add a lot of immersion and fidelity to the game.
Update: more details can be found on Batman: Arkham City page at GeForce.com
Headlining the feature list is a number of PhysX-powered visual effects that add extra immersion and physicality to scenes. As seen in our screenshots, areas are enhanced with destructible surfaces, making it appear that the attacks of Batman and his foes are physically affecting the environments; extra particles are generated when characters strike surfaces with force; dense fog and smoke moves and parts realistically as characters and objects interact with it; cloth, rugs and other scene elements react similarly; glass, debris and other destructible objects deform accurately and with added detail; and in general there are more particles and more objects on the ground, in the air, and on characters, all of which can be interacted with in some way.
Batman: Arkham City is scheduled to be released on October 18 (North America) and October 21 (Europe) 2011.