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First screenshots showcasing GPU PhysX in Batman: Arkham City

with 3 comments

At Gamescom 2011,  Rocksteady Studios have released a new set of screenshots, featuring new “Mr. Freeze” foe, for higly-anticipated Batman: Arkham City. Previous game, Batman: Arkham Asylum, was one of the best titles with GPU PhysX support, and sequel is promised to support PhysX feature too, as well as DX11 and tesselation.

However, attentive user may notice that some of those screenshots are already containing GPU PhysX effects. Let’s take a closer look:

Description for this screenshot at GeForce.com states “Broken shards of ice will really pop out with PhysX enabled”. Looks similar to APEX Destruction effects we saw in other GPU PhysX games.

This screenshot is showcasing dynamic volumetric smoke – effect, extensively used in previous Batman game.

And finally, you can notice small debris and ice shards on the floor behind Mr. Freeze – those are physically simulated particles, than can be found almost in every single title with hardware PhysX effects. When used properly, they can add a lot of immersion and fidelity to the game.

Update: more details can be found on Batman: Arkham City page at GeForce.com

Headlining the feature list is a number of PhysX-powered visual effects that add extra immersion and physicality to scenes. As seen in our screenshots, areas are enhanced with destructible surfaces, making it appear that the attacks of Batman and his foes are physically affecting the environments; extra particles are generated when characters strike surfaces with force; dense fog and smoke moves and parts realistically as characters and objects interact with it; cloth, rugs and other scene elements react similarly; glass, debris and other destructible objects deform accurately and with added detail; and in general there are more particles and more objects on the ground, in the air, and on characters, all of which can be interacted with in some way.

Batman: Arkham City is scheduled to be released on October 18 (North America) and October 21 (Europe) 2011.

Written by Zogrim

August 18th, 2011 at 5:33 pm

Posted in PhysX Games

Tagged with ,

3 Responses to 'First screenshots showcasing GPU PhysX in Batman: Arkham City'

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  1. Hi Zogrim. You added 2 new games (new Batman and Metro) to PhysX Project Table. According to their settings they should be visible with GPU(?) filter. But they aren’t. Is it mistake?

      

    mareknr

    19 Aug 11 at 10:08 am

  2. mareknr: they should be visible with GPU(?) filter.

    Meaning of “GPU(?)” is explained on main page -
    “Titles in development with announced, but now doubtful GPU PhysX support”

    Batman: Arkham City has officially announced and confirmed GPU PhysX support, so it is goes to main “GPU” list.
    Hardware PhysX in Metro: LL is not revealed officially, so it goes to “No Data”.

    If you remember, originally Nvidia has announced/mentioned GPU PhysX in many titles long before their release (Bionic Commando, APB, Terminator: Salvation, Colonial Marines, Brotherhood in Arms, Star Siege, etc – all with only CPU PhysX in final game) – so GPU(?) status was added to reflect those titles.

    However, if this status won’t be applicable anymore, I might have change it role or remove completely – in the future.

      

    Zogrim

    19 Aug 11 at 10:36 am

  3. Ok. I understand. Thanks for explanation.

      

    mareknr

    19 Aug 11 at 12:27 pm


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