Despite the release of the new PhysX 3 engine, NVIDIA still continues to improve 2.x branch of PhysX SDKs – new PhysX SDK 220.127.116.11 has arrived today for PC, Xbox 360 and PS3.
* Fixed a bug when vertex count is not a multiple of 4 and when NX_CLF_HARD_STRETCH_LIMITATION is enabled.
* SPU code enabled for APEX.
* Fixed SPU raycast bug.
* Other minor bugfixes for APEX.
As always, you can download PhysX SDK 18.104.22.168 via Developer Support Center.
If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.