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PhysX Fluids in Alice: Madness Returns

with one comment

NVIDIA has published a technical article, related to Smoothed Particle Hydrodynamics (SPH) fluid simulation method, used in as part of GPU PhysX effects in recently released Alice: Madness Return title.

As we said before, overall level of PhysX particle effects is impressive, but fluid dynamics itself can only be called – decent. We already saw more detailed SPH-fluids in Cryostasis (up to 30 000 particles), gameplay affecting fluids in Crazy Machines 2 and even SPH based smoke in Batman: Arkham Asylum and Mafia II.

What we are really expecting from upcoming PhysX games, are next-gen fluid solvers like those showcased in this PhysX research video or in Raging Rapids Ride demo, for example.

However, if you are interested in SPH-fluid simulation technique and particles rendering, we recommend you to familiarize with following materials (in addition to the article this post is related to – which is an interesting read anyway):

Written by Zogrim

June 25th, 2011 at 1:27 am

One Response to 'PhysX Fluids in Alice: Madness Returns'

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  1. Strangely, Fluids do not render well in Stereoscopic 3D and remain 2D.

      

    mohawkade

    22 Jul 11 at 8:36 pm


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