Alice: Madness Returns – first game with GPU PhysX support this year and title with most impressive PhysX particle effects.
To determine hardware PhysX performance patterns and GPU requirements we tried to gather all PhysX focused articles and benchmarks, available so far.
[18.06.2011] Alice: Madness Returns GPU test by GameGpu.ru
One of the first articles with proper GPU PhysX benchmarks.
According to their test, only top level NVIDIA GPUs can ensure decent framerate, while used for both graphics and PhysX calculations (however, from our experience, only most intensive PhysX scenes are affecting performance so negative).
Benchmarks of dedicated PhysX cards are also included:
As you may see, dependance is non-linear – from certain point using more powerfull GPU is not resulting in framerate increase.
[13.07.2011] Alice: Madness Returns Review by Bjorn3D.com
Standart game review with small benchmarking part
2x GTX 580 SLI
|1920×1080 in 3D, Max, High PhysX||39.14 FPS||28.4 FPS|
|1920×1080 in 3D, Max, Medium PhysX||47.11 FPS||35.17 FPS|
|1920×1080 in 3D, Max, Low PhysX||60 FPS||58.48 FPS|
|1920×1080, Max, High PhysX||104 FPS||57 FPS|
|1920×1080, Max, Medium PhysX||118 FPS||63 FPS|
|1920×1080, Max, Low PhysX||148 FPS||81 FPS|
|1600×900, Max, Low PhysX||156 FPS||89 FPS|
|1280×720, Max, Low PhysX||172 FPS||101 FPS|
Second of all, Alice has some fantastic PhysX features, though we’ve noticed a big performance decrease when PhysX is set to High. Medium keeps most of the PhysX effects, and users can get better FPS while gaming without sacrificing too much from the effects
[18.08.2011] Alice: Madness Returns — GPU fyzika v akci by PCtuning
Checz article, includes good set of GPU and CPU benchmarks, with various PhysX settings.
– We’ll update this post as more articles emerge –