New GPU PhysX benchmark released for online shooter Mars
New GPU PhysX benchmark was revealed today – it is showcasing APEX integration and hardware accelerated PhysX support in upcoming online TPS game called Mars, developed by Epic China in Shanghai. Mars is the first China developed online shooting title, based on Unreal Engine 3, and is supposed to offer player fresh PvP and PvE experience, vibrant graphics, customizable avatars and weapons.
Benchmark itself is showcasing a decent level of GPU PhysX effects, especially in comparison to other games like MKZ and Jianxia 3.
This includes: various particle effects – physically simulated debris from explosions, chunks from bullet impacts, sparks, etc
Destructible environments, thanks to APEX Destructible module
high number of dynamic Cloth objects – banners, flags, torn apart by shockwaves, and flying newspapers
and Fluid simulation (for example, this fountain is using 16 000 SPH-particles).
We have performed several benchmark runs (high settings, 1680×1024, 2xMSAA), to test out the performance on our system (C2Q 9400 @2.6, 4 Gb RAM, GTX 470, Win 7 x64)
| PhysX on | Performance |
| CPU – C2Q 9400 | 11.50 fps |
| GPU – GTX 470 | 22.93 fps |
Current state of the game – open beta test. In addition, Mars fully supports NVIDIA 3D Vision technology.
You can download Mars GPU PhysX benchmark from GeForce.cn or game website (712 Mb)

















Now I see. Sorry. I didn’t mean terrific(I used the word with opposing meaning as I wanted). My mistake.
The FPS are low for me too. So it’s misunderstanding.
mareknr (QUOTE)
mareknr
12 Jun 11 at 10:34 pm
One of the chinese websites has published some benchmarks
http://vga.zol.com.cn/234/2346360.html
Zogrim (QUOTE)
Zogrim
17 Jun 11 at 9:26 pm
Hmm…interesting. Seems like my hybrid is up to par then with their results.
xDee xDee (QUOTE)
xDee xDee
18 Jun 11 at 12:22 am
And another set of benchmarks, more detailed
http://diy.yesky.com/vga/313/30167313_7.shtml
Zogrim (QUOTE)
Zogrim
18 Jun 11 at 10:59 am
AAAHH!! SORRY! my post previous must delete due to mistake!! but my current post is changed here.
APEX legacy detected and removed – I can improve avg from 3 to 16 fps at 1680×1050@2xAA but I got not normal performance because review (link gets avg 40 fps (i7 2600K and GTX 570).
nuninho (QUOTE)
nuninho
21 Jun 11 at 4:46 pm
So what is the reason for this game being so demanding I wonder?!?! It must have to do with the code optimization being poor or something along those lines. Seems strange to me.
Granted the PhysX usage is pretty good, but the 3D graphics aren’t that impressive and certainly not good enough to warrant such demanding GPU power. If a dedicated PhysX GPU is handling the PhysX calculations, then what the hell are my 5850’s doing? They must being doing something to have loads on both cards at +/- 75%.
Are the scores based only on the PhysX FPS? And the reason my GTX460 scores as high or higher then a GTX580 is because it isn’t doing any 3D rendering?
This benchmark may just be crap and maybe a final product of the game is needed to see what really is going on.
xDee xDee (QUOTE)
xDee xDee
22 Jun 11 at 8:54 am
Because it seems to be crap
Meanwhile, some benchmarks from Geeks 3D
http://www.geeks3d.com/20110623/tested-mars-physx-benchmark/
Zogrim (QUOTE)
Zogrim
23 Jun 11 at 12:42 pm
LOL! Touche!
xDee xDee (QUOTE)
xDee xDee
24 Jun 11 at 8:47 am