New GPU PhysX benchmark was revealed today – it is showcasing APEX integration and hardware accelerated PhysX support in upcoming online TPS game called Mars, developed by Epic China in Shanghai. Mars is the first China developed online shooting title, based on Unreal Engine 3, and is supposed to offer player fresh PvP and PvE experience, vibrant graphics, customizable avatars and weapons.
This includes: various particle effects – physically simulated debris from explosions, chunks from bullet impacts, sparks, etc
Destructible environments, thanks to APEX Destructible module
high number of dynamic Cloth objects – banners, flags, torn apart by shockwaves, and flying newspapers
and Fluid simulation (for example, this fountain is using 16 000 SPH-particles).
We have performed several benchmark runs (high settings, 1680×1024, 2xMSAA), to test out the performance on our system (C2Q 9400 @2.6, 4 Gb RAM, GTX 470, Win 7 x64)
|CPU – C2Q 9400||11.50 fps|
|GPU – GTX 470||22.93 fps|
Current state of the game – open beta test. In addition, Mars fully supports NVIDIA 3D Vision technology.