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PhysX SDK in Top 5 Middleware Libraries Used

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Top 5 Middleware libraries - PhysX
“Game Engine Survey 2011″ article, that can be found in May 2011 Issue of Game Developer Magazine is containing some interesting information about developer’s preferences regarding middleware solutions.

91.4 % of traditional (big-budget) developers prefer to use middleware libraries, and PhysX SDK is holding #4 place – it’s the only one physics engine in this category (we were surprised that Havok was not mentioned).

Far fewer casual developers (48.6 %) are relying on middleware solutions, so unexpensive or free (but good) libraries – FMOD, open-source Bullet engine and PhysX SDK – are the most popular.

Previosly,  Game Developer Magazine has performed similar survey in Year 2009.

Written by Zogrim

May 5th, 2011 at 12:55 am

Posted in Articles, Reviews, PhysX SDK

Tagged with ,

4 Responses to 'PhysX SDK in Top 5 Middleware Libraries Used'

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  1. Its an odd thing, but I often find that there is a correlation between the openness(e.g. internet presence, articles, papers etc.) and the use of middle ware(which may bias the results to those which take part in the survey).

    e.g. I think the organizational culture plays a surprising big part in the choice of middle ware(applies to open source as well).

    [Just a wild theory]


    David Black

    5 May 11 at 1:08 am

  2. Note I am not talking about press releases:-)


    David Black

    5 May 11 at 1:09 am

  3. David Black: I think the organizational culture plays a surprising big part in the choice of middle ware

    This is natural, I believe.
    Community/PR/organization always played a significant role.



    5 May 11 at 7:38 am

  4. Also Havok really could be dead in the water. What little I can presume is that they seem to be over diversifying and they made some sort of half hearted attempt to work with Intel.

    Which itself(Intel) gives the impression of clutching at straws in the bulk compute/graphics/game sector. Maybe they can learn how to make good graphics hardware from NVIDIAs patents;-)


    David Black

    5 May 11 at 1:43 pm

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