NVIDIA APEX and UDK: Destruction Project
Since March version of Unreal Development Kit, that has brought us NVIDIA APEX integration, users are playing with the new features trying to figure out their capabilities and limitations.
One of the most noticeable examples is this Destruction Project by the user named RU1NOUS. Even in current state it is demostrating nice a clean level design, good usage of general APEX Destruction features and interaction of APEX actors with tearable cloth objects.
Currently, APEX Destruction still requires a lot of work to make it really powerful and practical fracturing/destruction simulation tool, so let’s hope NVIDIA has all necessary additions on the roadmap.
We’ll try to keep the eye on RU1NOUS’s work and will update this post accordingly.
Perhaps the best destruction demo I have seen so far:-) Very good artwork/theme.
A couple of minor tweaks I would make is some dust/sand, plus tiny pebbles on initial impact. Also maybe some tweaks to the support settings/system to remove the very thin pillar supporting a large block problem. Maybe also make it easier for the floor tiles to crack.
David Black (QUOTE)
David Black
24 Apr 11 at 8:48 pm