PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

NVIDIA APEX and UDK: Destruction Project

with one comment

Since March version of Unreal Development Kit, that has brought us NVIDIA APEX integration, users are playing with the new features trying to figure out their capabilities and limitations.

One of the most noticeable examples is this Destruction Project by the user named RU1NOUS. Even in current state it is demostrating nice a clean level design, good usage of general APEX Destruction features and interaction of APEX actors with tearable cloth objects.

Currently, APEX Destruction still requires a lot of work to make it really powerful and practical fracturing/destruction simulation tool, so let’s hope NVIDIA has all necessary additions on the roadmap.

We’ll try to keep the eye on RU1NOUS’s work and will update this post accordingly.

Written by Zogrim

April 24th, 2011 at 1:43 pm

Posted in Other

Tagged with , ,

One Response to 'NVIDIA APEX and UDK: Destruction Project'

Subscribe to comments with RSS

  1. Perhaps the best destruction demo I have seen so far:-) Very good artwork/theme.

    A couple of minor tweaks I would make is some dust/sand, plus tiny pebbles on initial impact. Also maybe some tweaks to the support settings/system to remove the very thin pillar supporting a large block problem. Maybe also make it easier for the floor tiles to crack.

      

    David Black

    24 Apr 11 at 8:48 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation